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Pickpocketing perks are secretly the best early-game investment and nobody does it

WhiterunModder

New Member
I'm on my 3rd playthrough and I finally figured out why my early game felt so slow before. I kept dumping perks into Pickpocket thinking it was just for stealing, but the perks that reduce detection and let you reverse pickpocket poisons / paralysis potions actually trivialize combat way harder than leveling Destruction or One-Handed ever did.

Like, at level 8-10 you can slip a paralysis poison into a bandit's inventory and watch them delete themselves the second they drink from their own bottle. Or reverse pickpocket a Fury spell scroll into a mage's pocket and watch the whole dungeon turn on each other. I was literally one-shotting encounters I had no business surviving, and I wasn't even sneaking half the time.

The weird part is nobody talks about this. Everyone's always like "stealth archer is overpowered" but the real broken thing is just... having perks that let you softly control enemy behavior without them ever knowing you did it. You don't even need high Pickpocket skill, just the perks.

Anyone else abuse this early on or am I just late to the party?
 
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