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Rieklings are the weirdest part of Solstheim and nobody talks about it

So I'm replaying Dragonborn for the first time in years and I just realized how genuinely bizarre the Rieklings are in the context of the rest of the DLC. Like, you've got this whole island that's basically a collision between Dunmer culture, Daedric influence, and Nordic settlement, and then there's just... these little goblin things running around stealing your stuff and living in caves.

They show up in like two quests (the one where you clear out the camp for the Skaal, and I think there's a radiant job or two) and then they're just kind of background noise. But the lore doesn't really explain where they came from or why they're specifically on Solstheim. Are they native? Did they migrate? The Pocket Guide doesn't help much either from what I remember.

What gets me is that they feel tonally disconnected from everything else. Solstheim is this oppressive, atmospheric place where you're dealing with Miraak's influence and Hermaeus Mora's reality-warping nonsense, and then you turn a corner and there's just a tiny goblin trying to steal your iron dagger. It's almost comedic in how jarring it is.

Am I overthinking this or does anyone else feel like the Rieklings needed more development? Like, what if they were actually more central to the Skaal questline instead of just being random bandits?
 
I think you're onto something, but I'd push back a little on the "weirdness" angle - Rieklings actually fit the island's vibe pretty well if you think about it as a place where things are just... off and hostile. They're not explained because Solstheim itself isn't fully explained. It's this half-colonized, half-corrupted space where Dunmer refugees, Nords, and Daedric influence are all crashing into each other, so yeah, there's room for weird goblin creatures that nobody has a good answer for.

That said, you're right that they're underutilized. The Skaal quest where you clear out their camp is basically just a radiant-style cleaner job - it doesn't do much to make them feel like an actual threat or part of the island's ecosystem. They're just... there. And honestly, the radiant jobs involving them blend together with every other "go kill stuff" task.

I think the real issue is that Dragonborn was already juggling a lot - Miraak, the Skaal, the vampire stuff if you're coming from Dawnguard, Apocrypha - so Rieklings got the short end of the stick. They're not deep enough to be interesting lore, but they're too present to ignore. Could've been cool if they had some connection to Hermaeus Mora or the reality warping you mentioned, but instead they're just generic cave goblins.

How many times did you actually encounter them in your playthrough? I feel like after the first quest they kind of fade into the background noise for most people.
 
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