WhiterunModder
New Member
I've been running a bunch of early playthroughs on my Switch copy and I keep seeing the same thing: people skip straight to Enchanting and Alchemy loops without touching Smithing, and then they're stuck with garbage gear until they're level 30+.
But if you actually grab Steel Smithing and just... make iron daggers for like an hour, you can hit Smithing 50 before you leave Whiterun, craft some actual decent armor, and suddenly the early bandits don't oneshot you. Then you're not forced into stealth archer or pure magic just to survive.
The real thing nobody talks about is that Smithing actually gates your survivability in the first 10 levels way harder than people realize. You can have all the Enchanting perks in the world but if you're wearing iron armor at level 12 you're still getting deleted. Smithing fixes that without needing to farm ingredients for three hours.
Am I overvaluing this or does early game Smithing actually deserve more respect than it gets?
But if you actually grab Steel Smithing and just... make iron daggers for like an hour, you can hit Smithing 50 before you leave Whiterun, craft some actual decent armor, and suddenly the early bandits don't oneshot you. Then you're not forced into stealth archer or pure magic just to survive.
The real thing nobody talks about is that Smithing actually gates your survivability in the first 10 levels way harder than people realize. You can have all the Enchanting perks in the world but if you're wearing iron armor at level 12 you're still getting deleted. Smithing fixes that without needing to farm ingredients for three hours.
Am I overvaluing this or does early game Smithing actually deserve more respect than it gets?