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The Civil War is actually broken and nobody's talking about it

EbonyWarrior

New Member
I'm on my 4th playthrough and just realized the Civil War questline has this massive design problem that I've never seen discussed. Like, the entire conflict is supposed to be this ideological thing - Empire vs Stormcloaks, order vs freedom, whatever - but mechanically the game doesn't care which side you pick. You get the same perks, the same rewards, the same ending cinematic basically. There's no real consequence to your choice.

Compare that to Oblivion where the guilds actually felt like they were competing for territory and influence. Here it's just... you go to a fort, you kill some guys, you get a quest marker to the next fort. Rinse repeat. The hold guards don't even change their dialogue based on who's winning the war in your save.

And the worst part? After you finish it, nothing actually changes. Windhelm still looks like a dump whether the Stormcloaks won or not. The Jarl you installed is just standing around doing nothing. It's like the game forgot the war happened the second the final quest ended.

I know Skyrim had to ship and they probably cut a ton of content, but man does this questline feel unfinished compared to what the premise promised.
 
I think you're onto something real about the mechanical sameness, but I'd push back a bit on the "nothing changes" part. Yeah, the hold aesthetics don't shift - that's fair criticism - but the Jarls do actually get swapped out, and if you pay attention to the guards' chatter and the radiant quests they give you afterward, there's definitely flavor differences between an Imperial-held hold and a Stormcloak one. It's subtle, not a total overhaul, but it's there.

That said, you're right that the questline itself is just a series of fort sieges with minimal variation. The ideological stuff mostly lives in the dialogue and quest text, not in actual gameplay consequences. Oblivion's guild questlines felt more dynamic because you were actually doing jobs for competing factions - there was asymmetry. Here you're just following a linear path whether you're marching for Ulfric or Tullius.

I think the bigger issue is that the Civil War questline gets overshadowed by everything else in the game. Most players either blow through it to get it off their quest log or ignore it entirely in favor of the Thieves Guild or Dark Brotherhood stuff, which are way more mechanically interesting. So it never gets the scrutiny that something like the main quest does. If it were the only questline available, yeah, it'd feel pretty hollow. But sandwiched between Daedric quests and faction storylines that actually have branching consequences? It's easy to just accept it as filler.
 
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