EbonyWarrior
New Member
I'm on my 4th playthrough and just realized the Civil War questline has this massive design problem that I've never seen discussed. Like, the entire conflict is supposed to be this ideological thing - Empire vs Stormcloaks, order vs freedom, whatever - but mechanically the game doesn't care which side you pick. You get the same perks, the same rewards, the same ending cinematic basically. There's no real consequence to your choice.
Compare that to Oblivion where the guilds actually felt like they were competing for territory and influence. Here it's just... you go to a fort, you kill some guys, you get a quest marker to the next fort. Rinse repeat. The hold guards don't even change their dialogue based on who's winning the war in your save.
And the worst part? After you finish it, nothing actually changes. Windhelm still looks like a dump whether the Stormcloaks won or not. The Jarl you installed is just standing around doing nothing. It's like the game forgot the war happened the second the final quest ended.
I know Skyrim had to ship and they probably cut a ton of content, but man does this questline feel unfinished compared to what the premise promised.
Compare that to Oblivion where the guilds actually felt like they were competing for territory and influence. Here it's just... you go to a fort, you kill some guys, you get a quest marker to the next fort. Rinse repeat. The hold guards don't even change their dialogue based on who's winning the war in your save.
And the worst part? After you finish it, nothing actually changes. Windhelm still looks like a dump whether the Stormcloaks won or not. The Jarl you installed is just standing around doing nothing. It's like the game forgot the war happened the second the final quest ended.
I know Skyrim had to ship and they probably cut a ton of content, but man does this questline feel unfinished compared to what the premise promised.