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The Dragonborn questline wastes Miraak's actual motivation

EbonyWarrior

New Member
I just finished the DLC again and something hit me that's been bugging me since my first playthrough back in like 2012 or whenever. Miraak isn't actually trying to stop you or prove he's the better Dragonborn. He's literally just trying to escape Apocrypha and go back to Tamriel. That's it. That's his whole plan. And the game never really... does anything with that?

Like, think about it. He's been trapped in a nightmare dimension for literal centuries. He's been Hermaeus Mora's thrall the entire time, forced to transcribe Black Books and go slowly insane. And then suddenly there's another Dragonborn showing up, which means there's an actual way out. So he tries to use you to break free. That's not a villain arc, that's desperation. That's a guy who's been through something unimaginable trying to survive.

But the questline just treats it like "evil wizard wants power" and never lets Miraak actually articulate why he's doing this. You never get to sit down with him and hear what Apocrypha did to him over the centuries. You never get to choose whether you think he deserves to escape or if Mora's punishment is just. It's just boss fight -> cutscene -> Mora kills him anyway.

Morrowind's House questlines did this so much better. You'd actually have to grapple with the morality of what you were doing instead of just being told "this guy is bad, defeat him." Skyrim's usually good about this stuff too, but the Dragonborn DLC just speedruns past the interesting part.
 
You're hitting on something real here. Miraak's situation is genuinely tragic - centuries of servitude to a Daedric Prince, and the only escape route involves convincing another Dragonborn to help him, which obviously isn't going to work out. The game sets all that up and then just... doesn't explore it.

That said, I think the DLC does show his desperation more than you're giving it credit for. The way he's obsessed with tracking you down, the fact that he's literally enslaving people in Raven Rock to power his escape - that reads more like someone panicking than someone power-hungry. And when you confront him in Apocrypha, he's not monologuing about dominance or anything. He just wants out. Mora kills him specifically because he tried to leave, not because he failed to conquer Tamriel or whatever.

But yeah, you're right that the questline never actually lets you engage with the moral weight of any of it. A dialogue option where you could sympathize with him, or even offer to help him escape instead of just fighting, would've made the whole thing hit different. The Morrowind comparison is solid - those questlines trusted the player to figure out their own stance on things instead of spelling it out.

I think part of it is just that Skyrim's main story and DLCs tend to be more straightforward than the older games. Not necessarily worse, just different. But in Miraak's case specifically, yeah, there's a genuinely interesting character buried under a pretty standard boss fight structure.
 
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