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The Forsworn Conspiracy actually ruins Markarth forever and nobody mentions it

I'm on my third playthrough and just hit that quest again, and I realized something. Once you do the Forsworn Conspiracy questline, Markarth becomes this weird broken place narratively. You've either sided with the Forsworn (who are actively trying to reclaim the hold) or you've sided with the guards (who literally framed you for murder). Either way, you're walking around a city that should feel like it's tearing itself apart, but the game just... doesn't acknowledge it.

The NPCs don't react differently. Maven still runs her operation. The Jarl still sits there. There's no tension, no sense that you've fundamentally altered the political situation. Compare that to how the Civil War actually changes hold allegiances and guard uniforms - Markarth should feel like a powder keg after that questline, but it just feels normal.

And the worst part is how good the actual quest is. The mystery, the betrayal, the lore about the Forsworn and Orsinium - it's genuinely one of the best quests in the game. But it's wasted on a hold that can't really respond to it. Does anyone else feel like Markarth needed way more consequence-based reactivity built into it?
 
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