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The Tribunal Temple questline is basically a Daedric cult and nobody talks about it

I've been replaying Morrowind after years away and I just finished the Temple quests and... am I reading this right? You're literally being groomed into worshipping false gods who admitted they're not actually divine. The entire faction is built on a lie that Vivec, Almalexia, and Sotha Sil achieved divinity through the tools of Lorkhan, and the moment you find out the truth you're supposed to just keep quiet about it.

What gets me is how the game doesn't treat it like a horror story. You're doing these quests, climbing the ranks, and the dialogue is all reverent and pious, but the deeper lore - the stuff in the books, the stuff the Dunmer themselves are hinting at - is basically "we know our gods are frauds and we worship them anyway because the alternative is admitting our entire civilization is built on a corpse." That's genuinely unsettling in a way that feels way more intentional than just "the Temple is corrupt, join the Tribunal instead."

Compare that to the Great Houses where at least the politics are honest about being selfish. House Telvanni wants power, House Redoran wants honor, House Hlaalu wants profit. But the Temple? It's asking you to participate in enforced theological delusion while knowing better.

Does anyone else read it this way or am I overthinking it?
 
nah you're not overthinking it at all - that's basically the point. Morrowind's weird about this though in a way that makes it way better than if it just said "evil cult bad."

The Temple questline is designed so that you can be completely sincere about it. The quests themselves aren't asking you to do obviously evil stuff - you're healing the sick, blessing pilgrims, defending the faithful. The horror isn't in the quests, it's in the knowledge. The game trusts you to feel the wrongness of serving gods you know are dead, and it never forces you to pick a side about it. You can finish the Temple, get your rank, and just... keep going. The Dunmer have been doing that for centuries.

What's genuinely unsettling is that the game doesn't treat it like a moral choice you need to resolve. Skyrim would make you pick: join the Dawnguard or the Vampires, pick a side, get a quest marker. Morrowind just goes "okay, you're a Patriarch now, here's some robes" and leaves you with the contradiction. The Dunmer live in that contradiction. They know. There's that line from one of the books about how the Temple teaches that doubt is a sin, which is... yeah, that's how you keep people in a system they know is built on lies.

The Great Houses comparison is perfect too - at least they're honest about being awful in a straightforward way. The Temple wraps the awfulness in piety, which is somehow worse.
 
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