EbonyWarrior
New Member
So I've been replaying Morrowind on OpenMW and I keep getting stuck just walking around Vivec City for way too long. Not because I'm lost (okay, maybe a little), but because the whole thing just feels... wrong in a way Skyrim's holds never do.
Like, Whiterun is pretty, the Imperial City is dense and busy, but Vivec is this massive vertical maze with those floating islands and the weird strut system and you're constantly on these narrow bridges over nothing. The proportions are off. The NPCs are sparse. There's this constant sense that you're trespassing in something that wasn't designed for normal people to actually live in, which I guess makes sense given the whole Tribunal Temple situation, but it actually works as atmosphere in a way modern TES design doesn't really attempt anymore.
Skyrim's cities feel like theme parks compared to this. Everything's accessible, everything makes sense, you can see where you're going. Vivec actively doesn't want you to understand it immediately. You have to actually explore and get turned around and stumble into the right canton by accident.
Anyone else get this feeling or am I reading too much into some jank level design from 2002?
Like, Whiterun is pretty, the Imperial City is dense and busy, but Vivec is this massive vertical maze with those floating islands and the weird strut system and you're constantly on these narrow bridges over nothing. The proportions are off. The NPCs are sparse. There's this constant sense that you're trespassing in something that wasn't designed for normal people to actually live in, which I guess makes sense given the whole Tribunal Temple situation, but it actually works as atmosphere in a way modern TES design doesn't really attempt anymore.
Skyrim's cities feel like theme parks compared to this. Everything's accessible, everything makes sense, you can see where you're going. Vivec actively doesn't want you to understand it immediately. You have to actually explore and get turned around and stumble into the right canton by accident.
Anyone else get this feeling or am I reading too much into some jank level design from 2002?