ScrollsOfTamriel
New Member
I just finished the main quest again and something hit me different this time. You spend all this time with the Greybeards, they're mysterious and cryptic, fine, whatever. But then Paarthurnax shows up and the whole thing just... deflates? Like, you've been dealing with dragons for hours at this point. You've absorbed their souls. You've learned shouts that literally bend reality. And then this ancient dragon who claims he's changed his nature and spent thousands of years meditating on a mountain wants to help you.
And the game just lets you accept it. There's no real friction there. Compare that to, say, the Thieves Guild where Mercer Frey's betrayal actually catches you off guard, or even just talking to Esbern and Delphine where they have opinions that clash with yours. But Paarthurnax? He gives you a speech about his nature being a choice and then... that's it. He's your ally. The Blades want him dead and suddenly you're supposed to care about this conflict that the game spent zero time building.
I think it's because the main quest never really makes you feel the weight of dragon kind as a threat. They're just encounters you blast through. Alduin's supposed to be this apocalyptic force but he feels more like a boss fight than a character. Meanwhile Paarthurnax gets one monologue and we're supposed to feel conflicted about him.
Anyone else feel like this questline needed way more setup to land the ending?
And the game just lets you accept it. There's no real friction there. Compare that to, say, the Thieves Guild where Mercer Frey's betrayal actually catches you off guard, or even just talking to Esbern and Delphine where they have opinions that clash with yours. But Paarthurnax? He gives you a speech about his nature being a choice and then... that's it. He's your ally. The Blades want him dead and suddenly you're supposed to care about this conflict that the game spent zero time building.
I think it's because the main quest never really makes you feel the weight of dragon kind as a threat. They're just encounters you blast through. Alduin's supposed to be this apocalyptic force but he feels more like a boss fight than a character. Meanwhile Paarthurnax gets one monologue and we're supposed to feel conflicted about him.
Anyone else feel like this questline needed way more setup to land the ending?