RiftenWanderer
New Member
I'm on my 5th playthrough and just hit the Thieves Guild questline again, and man, it's clicking for me how much faster it moves compared to the Dark Brotherhood. Like, the Dark Brotherhood has you doing these specific contracts with actual stakes and character moments - Astrid's whole arc, the sanctuary getting attacked, all of it builds tension. But Thieves Guild feels like you're just... doing jobs? And then suddenly you're the Guildmaster and it's over.
The Dark Brotherhood questline is like 20+ quests with actual narrative weight. Thieves Guild is what, like 9 main quests before you're running the whole thing? And half of those are just "go steal this thing" radiant jobs that could be literally anything. I get that the guild's supposed to be more about the grind and the sneaking gameplay, but it makes the story feel thin.
Does anyone else feel like the Thieves Guild got way less love in the writing department? Or am I just noticing it because I'm comparing them back-to-back this time around.
The Dark Brotherhood questline is like 20+ quests with actual narrative weight. Thieves Guild is what, like 9 main quests before you're running the whole thing? And half of those are just "go steal this thing" radiant jobs that could be literally anything. I get that the guild's supposed to be more about the grind and the sneaking gameplay, but it makes the story feel thin.
Does anyone else feel like the Thieves Guild got way less love in the writing department? Or am I just noticing it because I'm comparing them back-to-back this time around.