WhiterunModder
New Member
I'm on my third playthrough and just finished Speaking with Silence and it genuinely might be the best-paced faction quest in the game. Like, the Companions questline feels like it's just "go here, kill thing" until you're suddenly a werewolf, and the Dark Brotherhood has some incredible quests but the pacing is all over the place. But the Thieves Guild? It actually builds. You go from doing radiant jobs to breaking into the Goldenglow Estate, then you're pulling off actual heists, and by the time you're infiltrating the Thieves Guild headquarters itself the stakes feel earned.
And Mercer Frey as an antagonist is way more interesting than people give him credit for. He's not some grand evil wizard, he's just a guy who got greedy and paranoid. The betrayal actually lands because you've spent time with him.
The only thing holding it back is that the radiant jobs after you join can get tedious, but that's not really a questline problem, that's just how radiant jobs work. If you actually stick to the main quest thread it's paced really well.
Am I the only one who ranks this above the Dawnguard and Dragonborn faction stuff? I feel like it gets overshadowed because stealth archer is "cringe" or whatever but the actual story is solid.
And Mercer Frey as an antagonist is way more interesting than people give him credit for. He's not some grand evil wizard, he's just a guy who got greedy and paranoid. The betrayal actually lands because you've spent time with him.
The only thing holding it back is that the radiant jobs after you join can get tedious, but that's not really a questline problem, that's just how radiant jobs work. If you actually stick to the main quest thread it's paced really well.
Am I the only one who ranks this above the Dawnguard and Dragonborn faction stuff? I feel like it gets overshadowed because stealth archer is "cringe" or whatever but the actual story is solid.