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Your thoughts of what future T.E.S. V: Skyrim D.L.C.s' could be or Ideas on what it should be?

I WANT DWEMER. However, I think it would be cool if they continued (SPOILER ALERT) to use snow elves as they had in Dawnguard. I mean by having the falmer becoming more intelligent, or some kind of magic turns them back or something. Highly unlikely, but I would be at the utmost satisfaction level if they did.
 
I have more-so an idea for a bunch of quests in Solsthiem:

I think they should do something involving the Bloodmoon Prophecy.

For people who don't know what they is, it's the name of the every 1000 year period in which Hircine himself appears on Solsthiem to perform a hunting game. Hircine's coming has preceded by the moon itself turning red, I don't know - I think that would be pretty cool.
 
A return visit to cyrodill would be as sufficatingly nostalgic and sweet as if I nose dived into a pool of thick chocolate pudding. I would like to see what new scars there would be with the aftermath of the war we have heard so much about but seen relatively little of other then our time in Skyrim. Maybe let us go to Vvardenfell? Since we are close enough now anyways with the dragonborn DLC?
 
For the love of all that is holy, add Polearms. I don't care if it's just a $5 pack of 3 weapons - add them. We saw what we thought were polearms in the Dragonborn trailer and everyone lost their minds about how awesome it was and how much they were needed/wanted, especially when you consider that polearms are one of the most common dragon-slaying tools.

Just make it leech off the two handed tree - I don't even care. Really hope TES:O or TES6 explores polearms as weapons. If that is the case with TES:O, I might actually make something other then an assassin build.

Edit: Also, not really a DLC but rather just a patch...
I'd like an option in the gameplay menu for "Toggle 'Hide Helmet'", so that you can retain the bonuses for having the helmet equipped without having to look at it.
 
For the love of all that is holy, add Polearms. I don't care if it's just a $5 pack of 3 weapons - add them. We saw what we thought were polearms in the Dragonborn trailer and everyone lost their minds about how awesome it was and how much they were needed/wanted, especially when you consider that polearms are one of the most common dragon-slaying tools.

Just make it leech off the two handed tree - I don't even care. Really hope TES:O or TES6 explores polearms as weapons. If that is the case with TES:O, I might actually make something other then an assassin build.

There will be Spears in Dragonborn, and there is much rejoicing. "Yaaay." Seriously, if there was one weapon to symbolize humanity for the 200,000 years of history, and pre-history, it was the spear. Even before we were human, the Neanderthalls, and Cro-Magnan troglodites waged their race-war to Genocide with the sharpened stick. Even after the advent of Guns, warfare was dominated by Pikes, and Bayonettes for centuries.

I love spears. IRL, I'm deadly with them, and wish I could walk down the street with mine as a defensive weapon. (Anyone pulls a gun on me within 10 yards is in mortal peril with a good spear.) I would have paid $10.00 for a full comprehensive weapons pack if it included Spears, Halberds, Dragonbone, and some retextures for some of my old favorites.
 
First of all it should be a pattern.
20$ DLC Then 5$ DLC then 20$ and so on.
For a 5 dollar dlc all i really want is an extension for hearthfire. More dialogue, More new items. More house expansions. Being able to customize city houses. And such.
For a 20$ dlc i want a thalmor expansion. Where you can overthrow the thalmor or join them. The civil war has to be completed though. If your a stormcloak or an imperial the jarls of Skyrim
Get together and decide its time to take back there land. Huge wars reign over Skyrim and high rock during this time to
Take back the right to worship talos.
At the end either the thalmor take control over skyrim or the thalmor are crushed and pushed back into high rock.
Or i would like to be able to journey to the deserts of hammerfell. I don't know how to place a storyline in hammerfell
Though. Maybe making up for abandoning them in the great war or else they will attack skyrim and cyrodill or something.
 
Comparing my experience with completing the main quest and the various guild quests in Oblivion and then in Skyrim, I can't help feeling that something in Skyrim is very incomplete, as though we have to know what is going to happen. Part of this may be due to the way the civil war forks into two possible and mutually exclusive outcomes, and also the sense of foreboding that tensions with the Thalmor introduce. We long for answers.

All I know, though, is that in Elder Scrolls VI, I will start off as a prisoner of the Imperials, and it will tick me enough that I'll hold a grudge against them for quite some time.
 
So many want a Thalmor DLC.. I don't. Why? Because its not enough.
The Thalmor has such a great part in the whole of Tamriel. A DLC would not really account for all the stuff that needs to happen.
I think that if they are going to make some sort of Thalmor DLC it will be very "thinned" out.
I have said from the beginning when these discussions started. The Thalmor needs to be part of the Main Quest in a bigger way in the next Elder Scrolls. A DLC is not enough.
Defeating the Thalmor needs to have so much lore and even more story then most of the DLC we have seen so far. Bethesda knows this and they also know that if they make a DLC with the Thalmor "half done" they will lose respect of many fans. I am not optimistic. What I could see in the next DLCs though would be some more with the Snow Elves or/and more locations to visit. (Like Cyrodiil, High Rock or Hammerfell)
I would also be able to see a DLC about the Dwemer but that as well needs to be massive as they have been talked about forever in the series.
I still have a lot or respect for Bethesda and I also trust them to surprise us in there next DLC.
 
How about a DLC where once you become Thane of Whiterun, a courier comes to you with an urgent message from the Jarl (whoever it is after the war). Upon arrival at Dragonsreach, you find that the Jarl is gravely ill. He tells you that as his Thane he would like you to take over as Jarl. He then dies. However, the next moment another courier bursts in, stating that there has been a Forsworn uprisal and that they have taken Markarth. Now you have to choose. Do you stand as Jarl of Whiterun and fight the Forsworn, or do you head West and join the Forsworn in the attempt to conquer Skyrim.
Also, a trip to Artaeum and the ability to join the Psijic Order I think would be quite enjoyable. Please tell me what you think.
 
I still think that they are going to go with the "Let the old stuff be" and "Get some new stuff in" plans for DLC. It has worked so far.

Something with the Psijic Order sounds to me like it could be something that they could work with.
 
I'd really like to see the business of High King properly resolved. It would be great if we saw that via becoming thane; I'd think it would make more sense to put us in charge of one of the smaller holds, though. Falkreath, Morthal, or Dawnstar. If you really want a big city, I think Riften would be the most accepting of an outsider Jarl. It is something that I wanted to do, and would be a logical progression of the town questlines. You basically become thane, and then you never do anything else about it. Talk about a quest going nowhere.

I also really like the idea of doing something with the Forsworn. They're a pretty big chunk of the population, and the only in depth look we really get of them is the Forsworn Conspiracy and No One Escapes from Cidnha Mine. An uprising would be great, and a good backdrop for the rise of the High King. It would really be a great chance for Bethesda to work some diverging questlines into Skyrim. Who do you support? Why? How do they do against the Forsworn? How does their rule change Skyrim? Do you brutally destroy the Forsworn, negotiate a treaty, or maybe lose outright? Or even outright side with them, High King be damned, and win the war for them? (In this case, I think it would be better if the High King questline proceeded apace and your character couldn't participate).

There's a lot of room here for a compelling narrative and a lot of options.
 
I agree that a Thalmor DLC is improbable, too much to add. I could see become a jarl as a DLC though; it would open lots of doors like bandit raids, improving the city, making laws, and expanding the city. I think Hearthfire shouldn't have been $20, not worth it.
 
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