MadHatter
Guy with a cool hat.
Due to a recent corruption of my saved game file, I lost my most favorite character of all time, "Snorri Black-Nose", a dual-wielding blood-thirsty sneaky barbarian/blacksmith type of character... Some stuff went down... he's toast...
Fast forward to present day.. I've decided to recreate the legend with his successor of badassery "Hrolvar"... I'm having a slight issue in a decision which I'm hoping some others here could help give some input on but in order to do that, you must understand his general character build and background.. so here goes.
Long story short, Hrolvar was raised by his Nord's Nord father in Cyrodil, trained to be a blacksmith and handy with his weapons and ale... He made his father proud.... but what his father didnt know was the fact that ol' Hrolvar snuck out of town every night to learn a more sinister path to help further his art from an old dunmer hag(my CoC/MadGod) Hrolvar picked up some minor skills in enchantment, necromancy and healing arts. He left Cyrodil after his father died, finding the small town to be of little consequence, unable to help him fulfill his goals of being the best smith in tamriel.
His general build setup? : Light Armor, Two-handed, Archery, Conjuration, Restoration, Smithing, Enchanting, Sneak.
Current lowbie affiliations : Thane of Whiterun, Thieves Guild Newb, (will join the college)
My dilemma? The Dawnguard DLC... I have some difficulty deciding what I'm going to do with him.
Join the Volkihar?
pros - Immortality(more time to master his craft), power of shadows, less of a do-good-feel. Necromage.
cons - Lose access to the Dawnguard restoration spells, armor and crossbows. Restoration spells like circle of protection might hurt?
Join Dawnguard?
pros - badass looking armor (red sleeveless in particular, fitting of a smith), Amazing restoration spells, crossbows.
cons - Passing up the opportunity to be immortal, Feels restrictive? (look at me! I'm a vamp slayer! lulz!), Kind of the opposite of someone who would go any lengths for power?
Fast forward to present day.. I've decided to recreate the legend with his successor of badassery "Hrolvar"... I'm having a slight issue in a decision which I'm hoping some others here could help give some input on but in order to do that, you must understand his general character build and background.. so here goes.
Long story short, Hrolvar was raised by his Nord's Nord father in Cyrodil, trained to be a blacksmith and handy with his weapons and ale... He made his father proud.... but what his father didnt know was the fact that ol' Hrolvar snuck out of town every night to learn a more sinister path to help further his art from an old dunmer hag(my CoC/MadGod) Hrolvar picked up some minor skills in enchantment, necromancy and healing arts. He left Cyrodil after his father died, finding the small town to be of little consequence, unable to help him fulfill his goals of being the best smith in tamriel.
His general build setup? : Light Armor, Two-handed, Archery, Conjuration, Restoration, Smithing, Enchanting, Sneak.
Current lowbie affiliations : Thane of Whiterun, Thieves Guild Newb, (will join the college)
My dilemma? The Dawnguard DLC... I have some difficulty deciding what I'm going to do with him.
Join the Volkihar?
pros - Immortality(more time to master his craft), power of shadows, less of a do-good-feel. Necromage.
cons - Lose access to the Dawnguard restoration spells, armor and crossbows. Restoration spells like circle of protection might hurt?
Join Dawnguard?
pros - badass looking armor (red sleeveless in particular, fitting of a smith), Amazing restoration spells, crossbows.
cons - Passing up the opportunity to be immortal, Feels restrictive? (look at me! I'm a vamp slayer! lulz!), Kind of the opposite of someone who would go any lengths for power?