Elder Scrolls Skyrim Forum Fan Site

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

  • Welcome to Skyrim Forums! Register now to participate using the 'Sign Up' button on the right. You may now register with your Facebook or Steam account!

Conjuration Warrior?

I use a light armor Deathknight ((which now i regret)) mainly due for the speed and the stam regen perk I use 1h Conjured weapons and a conjured bow as well as bow perks and 1h perks

A death knight in the assassin guild armor would be cool.
 
A death knight in the assassin guild armor would be cool.
you know, i never thought of that, problem is only way id ever get past the chain is if i make heavy use of the illusion "muffle" spell or invest in sneak.
 
Also id like to say, am i the only one that finds this build extremely OP lol? well when you get ice atro's and the dread dremora lord whom i dub "He who beats the shat out of everything."
 
Not sure what you mean by that ((also links dead for some reason)) but im guessing your referring to muffle i can cast it maybe a max of twice since ive no perks in illusion but problem is i may lose track of time and muffle will go off and alert my presence and ill have a "FUUU" moment lol
 
As fellow death knights i ask ye, who demands skellies of varioius types and ghosts!? i sure as hell do. XD i love the blue glowing eyed skellies((although summoned ones with have armor or robes depending on type)) and we can summon those black skelly ghosts from the merdia quest, GO NECROMANCY!
 
I am currently attempting something similar now. What I would recommend is a more defencive weapon set such as a sword and shield since you will have minions already attacking. As for the stamina issue, you can get the ring of Namira early on in hte game. Just go to Understone keep in Markarth and find the priest of Arkay. Go into the Hall of the Dead when he asks you to investigate the descecration of corpses, this will lead to the quest for Namira's Ring It gives +50 stamina and allows you to feed on dead humans giving you a buff for +50 health and health regen
 
ohhh whaaaaaaaat :( i never knew we only get 50 perks?!?! my character is level 48, so you're telling me i only have 3 more perks to choose?!?! why did i not know about this?!?!?! *rips hair out in anger*
 
*feels happier now* thats good then, i don't have to worry or choose carefully anymore :) and conjuration is brilliant, everyone should use it! it's saved my character loads of times! sanguine rose for summoning a daedra is one of the best staffs in the game.. 'I SMELL WEAKNESS!!!!! RAAAAAHAHAHAHAHA!!!!!!!!' always makes me laugh :D
 
I am currently attempting.....
...to revive a dead thread that contained inaccurate information in it...

This is one of the reasons why thread necromancy is considered poor netiquette.
*feels happier now* thats good then, i don't have to worry or choose carefully anymore :)....
Technically yes but as a practical matter leveling beyond around level 65 will impact quite hard on immersion and role playing aspects for a mage. It will require leveling in skills like Archery, Blocking, Heavy Armor, Light Armor, One-Handed, Pickpocketing and Two-Handed because at around that level you will have hit 100 in all your other skills. Basically you will have to abandon playing a mage and will have to spend the rest of the game fighting with melee weapons and armor as both a sword and board warrior and a two-handed weapon warrior as well as a pickpocketing thief. If that doesn't bother you then you can look towards an 80 perk build but if you'd rather keep playing as a mage then you should view your ultimate build as one with about 60-65 perks.
 
...to revive a dead thread that contained inaccurate information in it...

This is one of the reasons why thread necromancy is considered poor netiquette.

Technically yes but as a practical matter leveling beyond around level 65 will impact quite hard on immersion and role playing aspects for a mage. It will require leveling in skills like Archery, Blocking, Heavy Armor, Light Armor, One-Handed, Pickpocketing and Two-Handed because at around that level you will have hit 100 in all your other skills. Basically you will have to abandon playing a mage and will have to spend the rest of the game fighting with melee weapons and armor as both a sword and board warrior and a two-handed weapon warrior as well as a pickpocketing thief. If that doesn't bother you then you can look towards an 80 perk build but if you'd rather keep playing as a mage then you should view your ultimate build as one with about 60-65 perks.

that's a good point, i hadn't really thought about that before. i'll probably concentrate on smithing/sneak/light armour after i've reached my limit with magic, and then maybe by then i'll be ready to start a new character and try something new :) i still think the levelling system is much better in skyrim in comparison to oblivion, and the perks make the game loads better as you get stronger :D
 
Back
Top