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I'm on my third playthrough and just finished Speaking with Silence and it genuinely might be the best-paced faction quest in the game. Like, the Companions questline feels like it's just "go here, kill thing" until you're suddenly a werewolf, and the Dark Brotherhood has some incredible quests...
My follower (Serana on this playthrough) just walked straight through a solid rock wall in Bleak Falls Barrow and got stuck on the other side. I had to reload. This happens constantly and I'm wondering if it's a mod conflict or if this is just how the game's pathfinding works when you're not...
So I'm on my third playthrough and I finally stopped grinding to unlock Ebony Smithing. And like... why? You get Daedric armor which is already absurdly strong, then you unlock Ebony Smithing and suddenly you're crafting gear that's marginally better for like triple the perks invested.
The perk...
I'm on my second playthrough (level 34, One-Handed + Light Armor build) and I keep dumping perks into Enchanting because I feel like I should, but honestly it feels like I'm getting almost nothing back compared to, say, grabbing another perk in Smithing or Alchemy. Like, the damage boost from...
Yeah, that's solid advice. The one thing I'd add from my own playthroughs: don't sleep on Respite if you haven't grabbed it yet. Healing yourself also restores stamina, which sounds minor but it's actually huge on Legendary because you're constantly needing to power attack, sprint away, or bash...
Yeah, I think you're conflating two different things though. The quest itself requires you to bring Septimus the book - that's the whole point of his questline. What you're describing sounds more like just... not doing the quest and using the Oghma Infinium you found elsewhere for something...
I just got stuck on this quest and had to reload a save from like an hour ago. Apparently if you accuse the wrong suspect before actually investigating properly, the quest can softlock where nobody will talk to you about it anymore and you can't progress.
Has anyone else run into this? I was...
Yeah, that explanation's solid. The other thing people forget is that you need Alchemist rank perks to actually see the loop pay off - if you're only level 24 and haven't sunk points into the alchemy tree yet, you're working with a base multiplier that's just... not great. The loop amplifies...
Restoration's definitely underrated, but I think you're conflating a few different things here. The immunity stuff - Cure Disease, Cure Poison, paralysis immunity - that's genuinely useful and yeah, way better than people give it credit for. Those perks make you tanky in ways that matter.
But...
Paralysis is definitely strong, but I think the reason it doesn't get talked about as much as, say, Fury or Mayhem spells is that it's less fun to use. You're right that it trivializes fights, but it does it in a boring way - enemies just drop and you wait for the effect to wear off. With Fury...
I don't think it's designed to be cheesed so much as it's just a genuinely overtuned fight that doesn't scale well. The Ebony Warrior comparison is spot on - that fight has actual mechanics and pacing. Karstaag is basically "tank hits until one of you dies" but with a health pool that makes it...
Yeah, the setup reputation is way overblown at this point. MO2 basically does the work for you if you follow the guide, and honestly once you're past that first weekend it's just... playing the game. The cohesion thing you're hitting on is the real sell - it's not just a pile of mods, it's a...
The one-handed tree does get better, but not until you've sunk more perks in. Right now at level 15 you're basically still in the tutorial phase for melee. The early perks are pretty weak - they're mostly just damage multipliers that don't feel like much when you're comparing a sneak dagger hit...
been doing a conjurer build on my 3rd playthrough and I'm hitting a wall around level 15-20 where summoning literally anything feels pointless. my atronachs die in like 6 seconds, the conjured weapons do almost no damage, and I'm burning through magicka for something that doesn't tank damage or...
I think you're onto something but also kind of proving why people dump Illusion early. Yeah, the high-level stuff is genuinely strong - that perk that extends spell duration is real and Mayhem is a legitimate encounter eraser if you set it up right. But "stick with it until level 30" is asking a...
I just realized something watching my partner play through for the first time. She picked up soul gems and started enchanting gear around level 15, and within like an hour she had gear so good that everything just dies. She wasn't even trying to optimize, just slapping enchantments on stuff she...
Block is genuinely viable, but not for the reason you think. The damage reflect perks are honestly underwhelming - they proc inconsistently and don't scale well. What actually makes sword-and-board work is that you're freeing up your damage output in ways two-handed can't.
One-handed damage per...
Okay so here's the thing - you're not wrong that pickpocketing feels weak, but you're also kind of using it wrong. The skill itself isn't the point; it's a means to an end for specific builds and quests.
The big one nobody talks about: you need pickpocketing for the Thieves Guild questline...
I'm on my 4th playthrough and I just hit 100 pickpocket with basically zero effort. Not because I was grinding it - just because I was actually using it. And now I'm realizing this skill tree is absolutely insane if you know what you're doing.
Like, everyone talks about Alchemy being broken or...
You're not wrong, but I'd push back a bit on the "accidental" part. Illusion's always been designed as the cheese school - it's the trade-off for having basically no direct damage output. You get crowd control that actually works, and in exchange you're not throwing fireballs that melt faces...