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I'm on my third playthrough right now, level 32, and I just realized something that's been bugging me since my second run. Dragons scale with your level up to a certain point, right? But the perk trees scale way faster than dragon health does. By the time you hit 30-35, you've got enough perks...
Real talk: I just realized on my current playthrough that once you go Necromage, there's basically no reason to stop optimizing. You hit one exploit and suddenly you're min-maxing everything else because the damage ceiling just keeps going up.
Started as a pure vampire conjurer build - totally...
I keep seeing people say smithing is a trap perk investment, but nobody's talking about how enchanting basically soft-locks your difficulty curve if you know what you're doing. Like, grab a few soul gems, enchant some iron daggers with Banish or Paralyze, and suddenly you're one-shotting stuff...
I just finished a vampire playthrough and decided to actually use the castle as my base instead of fast traveling out like I always do. And man, it's a nightmare. The layout is confusing, there's no good crafting setup, half the NPCs are hostile if you're not careful, and the alchemy/enchanting...
I'm on my second playthrough (PC SE, USSEP only) and I've hit this weird wall where I went from sneaking around Markarth totally fine to getting deleted by a single bandit arrow out of nowhere. My bow damage is solid—I've got all the One-Handed perks, maxed Archery, and I'm using Daedric arrows...
So I'm doing a playthrough where I'm trying to actually use poisons instead of just crafting them and forgetting they exist. Paralysis seems broken in the best way, but I feel like I'm cheating if I'm just spamming it on every hit. Is there a One-Handed or Alchemy perk path that makes poisoning...
Trying to figure out if I'm just being stubborn or if the basic follower system is actually fine without a framework. Been running around with just USSEP and vanilla followers for a bit and honestly it's not nearly as broken as I thought it'd be. Yeah they pathfind like idiots sometimes and...
Just replayed it on my current run and man, it actually holds up. The whole atmosphere of Windhelm feels genuinely creepy when you're investigating a serial killer, and the twist with the killer being someone you've already met hits different than most Skyrim quests.
What gets me is how the...
Running a pure poison assassin on my second playthrough and paralysis seems insanely overpowered early (literally one hit and enemies just... stop), but by level 35 or so it feels like it barely lands anymore. Am I hitting diminishing returns on the alchemy skill itself, or is there some enemy...
I'm on my second playthrough and decided to actually commit to Illusion this time instead of abandoning it for Destruction like always. Muffle, Invisibility, Mayhem—it all feels insane through like level 15-20. But now I'm at 30 and casting Fury on a bandit camp just... doesn't do anything...
Playing my 6th run and I just realized I've done the sneaky bow thing on like 4 of them. Not even on purpose - I just default to it because it works and the game doesn't push back. You can literally sneak past everything or one-shot it from a roof. There's no friction.
So this time I'm forcing...
I just hit the part where you confront Madanach in Cidhna Mine and the whole thing felt completely neutered compared to my last playthrough. Turns out USSEP "fixed" a bunch of the quest logic and now the guards don't actually turn hostile when they're supposed to, the dialogue branches feel...
I'm on my 3rd playthrough, stealth archer (yeah yeah I know), and I've hit a wall where my follower keeps teleporting directly to me the second I enter combat, completely blowing my stealth. I'm using Lydia right now and it's gotten so bad I'm considering just dismissing her permanently.
I've...
I just realized on my current playthrough that if you become a vampire and get the Necromage perk, you can stack like a 25% damage buff on literally everything. Spells, weapons, shouts, all of it. And the game just... lets you do this. There's no scaling to account for it, no enemy adjustments...
I just realized this while running through Bleak Falls Barrow on a new playthrough. If your follower is tanking a tough enemy, you can literally pickpocket their best weapons and armor off them, use it yourself, then pickpocket it back after the fight. They won't even notice because they're in...
I've got a solid PC, decent GPU, but every ENB preset I download tanks my frames. I'm running USSEP, SkyUI, the usual suspects. Graphics look fine vanilla with just a couple texture mods, but the second I enable any ENB my fps goes from 60 to like 35-40 and it stays there even with lower...
I'm on my 3rd playthrough, level 52, and I just hit a wall. Been doing the restoration loop since level 15 to keep my enchanted gear relevant, but somewhere between Daedric and Ebony smithing the math just... breaks? My potions are still getting stronger but my gear isn't improving the way it...
I'm on my third playthrough (PC, USSEP, vanilla) and I've hit this wall where my crafted potions stop scaling with my alchemy level somewhere around 40-50. I'm getting the exp from making stuff, but the actual potions feel weaker than what I'm finding in dungeons. I've got the perks that boost...
Been on my third playthrough and just realized how little your Stormcloak vs Empire choice actually changes. Like, yeah, the questline branches, but afterwards? The holds flip banners and that's basically it. NPCs don't really treat you differently long-term, the war doesn't actually affect how...
So I just hit level 40 on my current run and I'm sitting here watching my Restore Health potions do basically nothing while my magicka pool is still huge. And I realized the problem isn't that restoration sucks - it's that the game never actually scales the spell costs down relative to how tanky...