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  • Hey there, and welcome to our roleplaying section. Please take some time to read two of these useful resources below, if you're already a roleplaying expert, then there's no need to read the following beginner's guide, but be sure to read the rules.

    Free Form Role Playing Guide for Beginners

OOC Black Reach Expedition

Name: Geran Dexti (Geran the scarred)
Race: Nord
Class: Professional killer.
Gender: Male
Age: 31
Title: Known as the Dark Paladin
Personality: Quiet during battles. Only talks when spoken to. Likes to stay hidden. Likes solitude. Merciless and cold hearted to his enemies. Usually cuts straight to the point.
Apperance: Bright Silver eyes. Scar across his left eye. White hair and white skin. Average build. 6'2. Covered in many brutal scars all over his body. Tattoo under his right foot.
Clothing & Weaponary: Wears full leather armor (does not wear helmet) and a brown hood to stay hidden. Two greatswords, one steel curved great sword on his back and one silver great sword on the right to his other. Sometimes during battle he removes his hood and leather jacket, showing his scars as a sign to inflict fear.
Bio: Born in Skyrim, Geran lived a very quiet life. He lived with his parents South of Riverwood in quiet harmony, never being bothered to much until one night. As he and his family slept they were attacked by a group of Vampires. The night was dark and his parents did not get away, in fact they were slaughtered in their sleep, but Geran did not run. No. He slaughtered them all. In blind fury Geran picked up his heavy greatsword and destroyed all the Vampires, vowing from that day forth to kill all that opposed him, and was behind his parents murder. And of course he kept to this vow, not 1 day later he found the lair of the Vampires, using his Silver Greatsword he slaughtered all of them on sight, and walked out of the lair, blood stained and angry, not even looking back. Ever since his parents were killed he had only one soul that kept him going. Danacia. They grew up together, and after his parents murder he pretty much stuck with her all his life. They were great companions, and only recently did Geran stop visiting her for a few months. Geran never felt anything romantic between them though, even though they grew up together he has only ever felt pain and suffering in his life, and therefore such emotions do not exist. The only weakness that he ever had was the fact that whenever Danacia grew close to another soul it angered him, and though he couldn't feel no real love, he would lash out and attack whoever it was. The man is very twisted. To help with his constant pain and anger he likes to scavenge Dwemer metal, and create anything from weapons to machines. It's the hobby that keeps him somewhat sane.
Strengths: Skilled in great swords. Very strong. Can resist pain. Has no emotion nor mercy. Causes fear in battle when showing his scars and roaring his families war cry. Skilled in raids, murder and ruthless tactics due to upbringing.
Weaknesses: Hard to trust at times. Can be accused of being a supernatural. Has only pure hate for Vampires. Sometimes has flashbacks which can cause unknown effects.
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Took you by surprise, I knew you wouldn't guess I would be Geran.
 
Name: Kir Nylik

Race: Wood Elf

Age: 22

Class: Scholar and Mechanist(As he likes to call himself)

Weapons: Dwemer longsword and a dwemer crossbow built onto his right hand much like a Dwarven Sphere.

Skills: Powerful Destruction Spells, Adept Alteration, Silver-Tongued, and Intelligent

Unique Ability: Dwemer Control(can take over a single automaton)

Likes: Sweetrolls and Stros M'kai Rum, Dwemer Ruins and Collecting Dwemer items

Dislikes: Thalmor, Arrogant People, and Idiots

Looks: Dawn-golden hair, black wood elf eyes, black tatoo around right eye(would elven symbol), 5'7, 155 pounds, thin and athletic, slightly muscular, arcane runes imprinted all along his entire right arm

Personality: Highly intelligent and curious minded, but also known for being immature and sarcastic. His knowledge of the Dwemer is impressive rivalling his mentor, Calcemo. He often made contraptions that would do anything from collect geological samples in ruins to set pants on fire. He was a notorious prankster, but they dealt with him because of the numerous good deeds and breakthroughs he accomplished. He calls himself the 'Mechanist' and used his skills to fashion light dwemer armor and a unique crossbow. He carries a blade but rarely uses it, it's more for just looks. Of late he has found himself drawn to a ruin in the frigid north...
 
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