RiftenWanderer
New Member
just replayed the Thieves Guild ending and man, that final quest really doesn't land the way it should. you spend like half the questline building up to this huge confrontation with Mercer Frey, all this tension about him being a traitor, and then the actual fight is just... him and you in a cave? no Guild members backing you up, no dramatic showdown in Riften, nothing. it feels like the questline just deflates right at the finish line.
compared to something like Forbidden Legend where every piece of the puzzle actually matters and the ending ties back to the whole thing, Blind Sighted just feels rushed. you get the artifact, there's a brief cutscene, and then you're Guild Master. the whole Karliah redemption arc gets resolved in like two dialogue options and suddenly you're running the Guild with someone the game barely developed.
idk, maybe I'm being too harsh on it. does anyone else feel like the Thieves Guild questline needed one more act or something to actually stick the landing?
compared to something like Forbidden Legend where every piece of the puzzle actually matters and the ending ties back to the whole thing, Blind Sighted just feels rushed. you get the artifact, there's a brief cutscene, and then you're Guild Master. the whole Karliah redemption arc gets resolved in like two dialogue options and suddenly you're running the Guild with someone the game barely developed.
idk, maybe I'm being too harsh on it. does anyone else feel like the Thieves Guild questline needed one more act or something to actually stick the landing?