TamrielTactician
New Member
I'm on my 5th playthrough and I just realized most people treat Conjuration like it's just "summon two dudes and let them fight" but that's not what it actually does if you build for it.
Like, the perk that boosts conjured weapon damage is insane if you pair it with the summoning perks. You're not trying to summon Dremora Lords to tank for you—you're summoning them specifically to apply pressure while you're doing your actual damage. Melee, spells, whatever. The conjured enemies are just... forcing the target to split attention.
And nobody talks about how the summon perk that extends duration basically turns your conjuration into a passive buff you cast once and forget about for like a minute. That's huge for boss fights where you need breathing room.
Switch players especially sleep on this because load times make swapping builds a pain, so you're forced to actually commit to a full conjuration approach instead of just dabbling. Turns out when you commit it's actually broken.
What's your experience with it? Are you one of the people who just summons stuff and watches, or does anyone actually build the damage scaling?
Like, the perk that boosts conjured weapon damage is insane if you pair it with the summoning perks. You're not trying to summon Dremora Lords to tank for you—you're summoning them specifically to apply pressure while you're doing your actual damage. Melee, spells, whatever. The conjured enemies are just... forcing the target to split attention.
And nobody talks about how the summon perk that extends duration basically turns your conjuration into a passive buff you cast once and forget about for like a minute. That's huge for boss fights where you need breathing room.
Switch players especially sleep on this because load times make swapping builds a pain, so you're forced to actually commit to a full conjuration approach instead of just dabbling. Turns out when you commit it's actually broken.
What's your experience with it? Are you one of the people who just summons stuff and watches, or does anyone actually build the damage scaling?