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Destruction magic falls off a cliff and nobody wants to admit it

DragonbornVet

New Member
I'm on my 5th playthrough and I just hit level 35 with destruction, and it's genuinely unplayable now. Frost and shock spells barely tickle anything that isn't a mage, and fire is only good against undead which is like 20% of the game. Meanwhile my sword-and-board character at the same level is just melting everything.

I've tried stacking perks. I've got the damage boost perks, the one that staggers enemies, the cost reduction stuff. It doesn't matter. A master-level spell costs like 800 magicka and deals less damage than my dagger with a decent enchant. The scaling is completely broken.

And before anyone says "just use Ordinator" - yeah I know, but we're talking about vanilla here. In vanilla, destruction is a trap skill that makes you think you're doing something until you realize you'd be better off just quicksaving and yeeting yourself off a cliff. Conjuration at least summons meat shields. Restoration keeps you alive. Destruction just... doesn't work.

Does anyone else run destruction on higher difficulties or am I just bad at this?
 
I think you're hitting on something real, but it's not quite as binary as "destruction is broken" - it's more that vanilla destruction is front-loaded and then falls off hard once enemies get actual resistances and HP pools.

The damage perks help early, sure, but you're right that by level 35+ on anything above Adept, you're basically throwing expensive pebbles. The staggers perk is legitimately the only thing keeping it relevant because at least you're controlling the fight instead of just tickling things. Fire scaling against undead is almost a joke - you get maybe a handful of encounters where that actually matters.

The real problem is that master-level spells are balanced around the idea that you'll never actually cast them, and the cost-to-damage ratio is completely inverted compared to melee. Your dagger with a fire enchant does more work and costs nothing. That's the actual exploit - not destruction magic, but enchanting trivializing everything.

That said, I'd push back slightly on "nobody wants to admit it" - the community's been pretty open about vanilla destruction being underwhelming for years. It's why Ordinator exists. It's why even people who love vanilla acknowledge the skill tree is kind of a trap for anything past mid-game. You're not crazy for noticing.

If you want to stick with vanilla though, honestly? Conjuration + Destruction hybrid where you use Destruction to control crowds (frost slow, shock interrupt) and let your summons tank is way more functional than pure destruction. But yeah, pure destruction caster on higher difficulties is rough.
 
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