WhiterunModder
New Member
I keep seeing people say Destruction falls off in late game and honestly I think that's backwards. The issue is that people spec into one damage type and expect it to carry them through everything, then get surprised when enemies resist or absorb their preferred element.
On my current run I'm doing a hybrid Destruction build and the difference is night and day. I'm running Flames for the stagger, Frost Bolt for slowing, and Lightning for the interrupt on casters. Yeah single-target DPS isn't as clean as a melee character, but the utility keeps you alive way longer than pure damage ever would. Plus if you actually grab the perks that boost casting speed and reduce cost, you're not standing there like a statue waiting for your spell to land.
The real problem is that most people dump everything into Impact and then wonder why they're bored when they one-shot everything anyway. Destruction is way more interesting if you actually use the full toolkit instead of just spamming your highest damage spell.
What's your approach with it? Are you sticking to one element or mixing it up?
On my current run I'm doing a hybrid Destruction build and the difference is night and day. I'm running Flames for the stagger, Frost Bolt for slowing, and Lightning for the interrupt on casters. Yeah single-target DPS isn't as clean as a melee character, but the utility keeps you alive way longer than pure damage ever would. Plus if you actually grab the perks that boost casting speed and reduce cost, you're not standing there like a statue waiting for your spell to land.
The real problem is that most people dump everything into Impact and then wonder why they're bored when they one-shot everything anyway. Destruction is way more interesting if you actually use the full toolkit instead of just spamming your highest damage spell.
What's your approach with it? Are you sticking to one element or mixing it up?