ScrollsOfTamriel
New Member
I've been thinking about this since I started the ESO main story again. In Skyrim you're basically forced to pick Stormcloaks or Imperials and then the other side is just... bad. Wrong. The whole conflict gets flattened into a binary that doesn't really hold up if you think about it for five seconds.
But ESO's Alliance War actually has three sides with competing legitimate interests. The Dominion wants Tamriel unified under Aldmeri rule (which, yeah, is genocide-adjacent but they genuinely believe it), the Covenant is fighting for independence and stability, and the Pact is just trying to survive. None of them are secretly evil. They're just... opposed. And you can see why each one matters to the people fighting in it.
The weird part is that Skyrim's Civil War should theoretically be way more interesting - you're literally in the country, dealing with the fallout, talking to people who lost family - but instead it feels like the game is constantly nudging you toward one "correct" answer depending on which questline you pick. ESO lets you actually sit with the moral complexity of the thing without collapsing it into good faction vs bad faction.
Does anyone else feel like Skyrim's conflict would've hit harder if it wasn't designed to be so cleanly resolvable? Like if the game just... let it be messy?
But ESO's Alliance War actually has three sides with competing legitimate interests. The Dominion wants Tamriel unified under Aldmeri rule (which, yeah, is genocide-adjacent but they genuinely believe it), the Covenant is fighting for independence and stability, and the Pact is just trying to survive. None of them are secretly evil. They're just... opposed. And you can see why each one matters to the people fighting in it.
The weird part is that Skyrim's Civil War should theoretically be way more interesting - you're literally in the country, dealing with the fallout, talking to people who lost family - but instead it feels like the game is constantly nudging you toward one "correct" answer depending on which questline you pick. ESO lets you actually sit with the moral complexity of the thing without collapsing it into good faction vs bad faction.
Does anyone else feel like Skyrim's conflict would've hit harder if it wasn't designed to be so cleanly resolvable? Like if the game just... let it be messy?