WhiterunModder
New Member
I just finished Forbidden Legend for like the fifth time and I'm genuinely convinced it's one of the best quest structures in the game. Not because it's complicated or anything, but because it does something really smart with how it gates information.
You don't get a quest marker dumping you at three dungeons. You have to actually read the clues, talk to people, piece together where the amulet fragments are. It respects your intelligence in a way most Skyrim quests don't. You can brute force it by just going to all three locations, sure, but the quest actually rewards you for paying attention to the dialogue and lore.
And the dungeons themselves aren't even that hard once you're there, which I think is intentional. The real puzzle is figuring out where to go, not combat. It's like the game is saying "okay, you did the legwork, now go collect your reward" instead of padding it out with extra busywork.
Compare that to something like the Thieves Guild radiant jobs or even some of the Civil War stuff where you're just following waypoints. Forbidden Legend actually trusts the player to think. That's rare in Skyrim and I respect it.
Anyone else appreciate quests that don't hold your hand like this, or am I being weird about it?
You don't get a quest marker dumping you at three dungeons. You have to actually read the clues, talk to people, piece together where the amulet fragments are. It respects your intelligence in a way most Skyrim quests don't. You can brute force it by just going to all three locations, sure, but the quest actually rewards you for paying attention to the dialogue and lore.
And the dungeons themselves aren't even that hard once you're there, which I think is intentional. The real puzzle is figuring out where to go, not combat. It's like the game is saying "okay, you did the legwork, now go collect your reward" instead of padding it out with extra busywork.
Compare that to something like the Thieves Guild radiant jobs or even some of the Civil War stuff where you're just following waypoints. Forbidden Legend actually trusts the player to think. That's rare in Skyrim and I respect it.
Anyone else appreciate quests that don't hold your hand like this, or am I being weird about it?