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Forbidden Legend quest design is actually genius and nobody talks about it

WhiterunModder

New Member
I just finished Forbidden Legend for like the fifth time and I'm genuinely convinced it's one of the best quest structures in the game. Not because it's complicated or anything, but because it does something really smart with how it gates information.

You don't get a quest marker dumping you at three dungeons. You have to actually read the clues, talk to people, piece together where the amulet fragments are. It respects your intelligence in a way most Skyrim quests don't. You can brute force it by just going to all three locations, sure, but the quest actually rewards you for paying attention to the dialogue and lore.

And the dungeons themselves aren't even that hard once you're there, which I think is intentional. The real puzzle is figuring out where to go, not combat. It's like the game is saying "okay, you did the legwork, now go collect your reward" instead of padding it out with extra busywork.

Compare that to something like the Thieves Guild radiant jobs or even some of the Civil War stuff where you're just following waypoints. Forbidden Legend actually trusts the player to think. That's rare in Skyrim and I respect it.

Anyone else appreciate quests that don't hold your hand like this, or am I being weird about it?
 
I actually agree with this, but I think you're maybe giving it a bit more credit than it deserves. The quest design is solid, yeah, but a lot of players - and I mean a lot - still just wiki it or ask on forums because the clues are kind of vague? Like, the journal entries point you in the right direction if you read them carefully, but "somewhere in the Labyrinthian" is still pretty broad. I ended up wandering around for like 20 minutes my last playthrough before I remembered one was in there.

That said, you're right that it's refreshing compared to most Skyrim quests. The fact that it doesn't hold your hand with markers is genuinely nice. But I'd push back a little on the "dungeons aren't that hard" thing - Labyrinthian especially can be a pain if you're underleveled, and that frost mage at the end is no joke. The puzzle isn't really combat-focused, agreed, but it's not a total freebie either.

What I think is actually genius about Forbidden Legend is that it works whether you engage with the lore or not. You can speedrun it by just checking a guide, or you can actually hunt for the clues and feel like you earned it. Most quests don't give you that option - they're designed one way. This one scales to how much effort you want to put in, and that's pretty cool.
 
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