DragonbornVet
New Member
I've been running a heavy armor tank on my current playthrough and honestly it's wild how many people sleep on the perk tree. Everyone's obsessed with Light Armor's movement speed perks and matching set bonuses, but Heavy Armor has some genuinely nasty stuff if you actually commit to it.
Like, the perk that reduces damage taken scales way better than people realize, especially once you stack it with Mage Armor or actual armor rating. And then there's the one that staggers enemies on block - I'm using that with a shield and it's turning combat into something completely different than my usual stealth archer runs. You can actually control a room instead of just backstabbing things.
The problem is everyone hits 50 Heavy Armor, grabs the obvious perks, and then pivots to Smithing or something. But if you actually spend points in the later tree you get access to some wild defensive scaling that makes you feel genuinely tanky instead of just... armored.
Has anyone else gone deep into Heavy Armor and actually felt like it clicked? Or am I just finding fun in a tree that's objectively worse and I'm coping about it lol
Like, the perk that reduces damage taken scales way better than people realize, especially once you stack it with Mage Armor or actual armor rating. And then there's the one that staggers enemies on block - I'm using that with a shield and it's turning combat into something completely different than my usual stealth archer runs. You can actually control a room instead of just backstabbing things.
The problem is everyone hits 50 Heavy Armor, grabs the obvious perks, and then pivots to Smithing or something. But if you actually spend points in the later tree you get access to some wild defensive scaling that makes you feel genuinely tanky instead of just... armored.
Has anyone else gone deep into Heavy Armor and actually felt like it clicked? Or am I just finding fun in a tree that's objectively worse and I'm coping about it lol