WhiterunModder
New Member
I've been running a 200+ mod load order for about three weeks now and I keep hitting invisible walls in places that should be open. Mostly in dungeons and around outdoor transitions. Vanilla Skyrim had this occasionally but it's ridiculous now. I'm using MO2, load order looks clean, no reported conflicts in SSEdit that I can see.
My first instinct was "something's overwriting the navmesh" but I don't have any major terrain or dungeon overhauls running. Just USSEP, some lighting mods, a few quest additions, and some NPC/follower stuff. Nothing that should touch collision geometry.
Has anyone else dealt with this? Is it just inevitable bloat from having too many mods, or is there a specific category of mod that tends to cause it? I'd rather not nuke my load order if I can help it but I'm getting tired of getting stuck in Bleak Falls Barrow for the tenth time.
My first instinct was "something's overwriting the navmesh" but I don't have any major terrain or dungeon overhauls running. Just USSEP, some lighting mods, a few quest additions, and some NPC/follower stuff. Nothing that should touch collision geometry.
Has anyone else dealt with this? Is it just inevitable bloat from having too many mods, or is there a specific category of mod that tends to cause it? I'd rather not nuke my load order if I can help it but I'm getting tired of getting stuck in Bleak Falls Barrow for the tenth time.