EbonyWarrior
New Member
I've been replaying Morrowind after years of Skyrim and I just realized how much the faction systems diverged. In Morrowind, joining House Hlaalu locked you out of Redoran and Telvanni. You could literally sabotage rival houses, steal their quests, make enemies who would recognize you and refuse to work with you later. It felt like actual politics.
Skyrim's Civil War questline lets you join one side and then... nothing really changes except some guards are hostile and a few NPCs get grumpy. You can still do Thieves Guild stuff as a Stormcloak. You can still work for the Dawnguard. The factions feel like separate career paths instead of actual ideologies with weight.
Even the Thieves Guild in Morrowind had that Camonna Tong rivalry where you'd actively be working against another faction's interests. Skyrim's Thieves Guild is just... steal things, pay Delvin and Vex, done. No real opposition, no reason to care about the lore beyond the Skeleton Key questline.
I get that Skyrim streamlined a lot for accessibility and it works for what the game is trying to do. But man, I miss when joining a faction actually meant something politically. When your choices had teeth.
Skyrim's Civil War questline lets you join one side and then... nothing really changes except some guards are hostile and a few NPCs get grumpy. You can still do Thieves Guild stuff as a Stormcloak. You can still work for the Dawnguard. The factions feel like separate career paths instead of actual ideologies with weight.
Even the Thieves Guild in Morrowind had that Camonna Tong rivalry where you'd actively be working against another faction's interests. Skyrim's Thieves Guild is just... steal things, pay Delvin and Vex, done. No real opposition, no reason to care about the lore beyond the Skeleton Key questline.
I get that Skyrim streamlined a lot for accessibility and it works for what the game is trying to do. But man, I miss when joining a faction actually meant something politically. When your choices had teeth.