EbonyWarrior
New Member
I've been replaying Morrowind through OpenMW and I completely forgot how good the Imperial Cult quests are. Like, they're not flashy - you're mostly just doing shrine maintenance and healing people - but the progression actually means something in a way that even the Great House quests don't always hit.
You start out basically as a temple janitor and by the end you're literally resurrecting people and communing with the Akatosh. And the whole thing ties into the broader Tribunal lore in ways that make you actually think about what the Temple is doing versus what the Cult is doing. The Tribunal wants you to worship dead gods who are slowly dying. The Imperial Cult is like... the actual continuity of the Alessian faith? It's subtle but it's there.
Plus the quests themselves feel less like "go fetch X" and more like you're actually participating in religious practice. Healing people, blessing items, learning about the Eight Divines through actual in-game books and sermons. Skyrim's Daedric quests are flashier but they don't have that same sense of... I don't know, spiritual progression? You're not just getting a cool artifact, you're becoming something.
Anyone else sleep on this questline on their first playthrough and then realize it's actually one of the best-written faction arcs in the game?
You start out basically as a temple janitor and by the end you're literally resurrecting people and communing with the Akatosh. And the whole thing ties into the broader Tribunal lore in ways that make you actually think about what the Temple is doing versus what the Cult is doing. The Tribunal wants you to worship dead gods who are slowly dying. The Imperial Cult is like... the actual continuity of the Alessian faith? It's subtle but it's there.
Plus the quests themselves feel less like "go fetch X" and more like you're actually participating in religious practice. Healing people, blessing items, learning about the Eight Divines through actual in-game books and sermons. Skyrim's Daedric quests are flashier but they don't have that same sense of... I don't know, spiritual progression? You're not just getting a cool artifact, you're becoming something.
Anyone else sleep on this questline on their first playthrough and then realize it's actually one of the best-written faction arcs in the game?