Elder Scrolls Skyrim Forum Fan Site

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

  • Welcome to Skyrim Forums! Register now to participate using the 'Sign Up' button on the right. You may now register with your Facebook or Steam account!
  • Hey there, thanks for visiting our fan fiction section. You should only write stories that aren't related to your character's encounters, if you wish to write a story about your character please post an entry in your blog.

    Before reading or writing a story, please make sure to read this thread. Thanks, Guest, and we hope you enjoy this section.

Writing a Redguard character without making them a sword-swinging stereotype

I've been trying to write a Redguard OC and I keep falling into this trap where they're just... good at swords. Martial and stoic and that's it. But Redguards have this whole cultural thing going on with the Alik'r, the Crowns vs Forebears split, their relationship to magic, the way they ended up in Skyrim as refugees or mercenaries. And I'm not using any of it.

How do you write a Redguard character who actually feels rooted in their culture without turning them into a lore dump? Like, I want the character to have that background, not to explain it every other scene. Does anyone else struggle with this? I feel like Nord characters are easier because the game just throws Nordic culture at you constantly, but Redguards get sidelined unless you're actively looking for them.

Also curious if anyone's written a Redguard who isn't primarily a warrior. I know they get the Adrenaline Rush ability or whatever, but that doesn't mean they have to swing a greatsword around. What's a Redguard character who uses magic, or stealth, or something unexpected, and still feels authentically Redguard?
 
I think you're onto something real here. The game does kind of shorthand Redguards as "desert warriors," and it's lazy if you just accept that as your character's whole personality. But the actual culture is way messier and more interesting.

The Crowns vs Forebears thing is probably your best hook, honestly. Not necessarily as plot - you don't need to make your character a political operative - but as tension baked into how they see themselves. A Forebear might be more pragmatic about magic, more willing to adapt, less tied to "traditional" Redguard identity. A Crown could be dealing with that pull toward the old ways even if they're skeptical of it. That's character conflict that doesn't require exposition dumps. It just shapes how they react to things.

And yeah, the refugee angle gets glossed over in Skyrim. Most Redguards you meet are mercenaries or already settled, but there's this whole history of them fleeing Hammerfell that the game barely touches. If your character is dealing with displacement - even if they're not actively traumatized about it - that's going to color everything. They're in a frozen wasteland. Their magic traditions might be different. Food, weather, politics, all foreign. You can show that through small details without making it their entire arc.

As for non-warriors: honestly, a Redguard mage or archer could work fine. The Adrenaline Rush thing is just a racial bonus, not a destiny. I've seen people write Redguard battlemages who lean into the idea that Redguards have a different relationship to magic than Nords or Bretons - maybe more practical, less mystical - and that shapes how they approach spellcasting. Or a Redguard thief whose culture values cunning and adaptability just as much as martial skill, it just gets forgotten in the game's framing.

The key is probably just: what would this specific person's background make them care about? That's where authenticity lives, not in sword stats.
 
Back
Top