ScrollsOfTamriel
New Member
I just finished a Redoran playthrough in OpenMW and I'm genuinely shocked how many different weapon types Morrowind throws at you compared to Skyrim. Like, Skyrim has swords, axes, maces, daggers, bows, and... that's basically it. Everything else is a mod.
But Morrowind? You've got shortswords, longswords, claymores, katanas, dai-katai, spears, halberds, axes, maces, staves, crossbows, throwing stars, throwing knives. And they actually feel different to use because of the hit chance system. A spear isn't just "slightly longer sword," it's a completely different combat approach.
The weird part is Skyrim came out 10 years later and somehow had fewer weapon types. I get that they wanted to streamline things, but it feels like a step backward. Even the DLC weapons in Skyrim don't really add much variety - they're mostly just reskins with different damage values.
Has anyone else noticed this or am I just romanticizing the old game? Because I'm genuinely considering modding Skyrim to add more weapon variety now and I'm not even sure where to start.
But Morrowind? You've got shortswords, longswords, claymores, katanas, dai-katai, spears, halberds, axes, maces, staves, crossbows, throwing stars, throwing knives. And they actually feel different to use because of the hit chance system. A spear isn't just "slightly longer sword," it's a completely different combat approach.
The weird part is Skyrim came out 10 years later and somehow had fewer weapon types. I get that they wanted to streamline things, but it feels like a step backward. Even the DLC weapons in Skyrim don't really add much variety - they're mostly just reskins with different damage values.
Has anyone else noticed this or am I just romanticizing the old game? Because I'm genuinely considering modding Skyrim to add more weapon variety now and I'm not even sure where to start.