Elder Scrolls Skyrim Forum Fan Site

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

  • Welcome to Skyrim Forums! Register now to participate using the 'Sign Up' button on the right. You may now register with your Facebook or Steam account!

Oblivion's Guilds vs Skyrim's—why does joining feel so different?

RiftenWanderer

New Member
I'm replaying Oblivion after years of Skyrim, and I just joined the Fighter's Guild in Anvil. I expected it to feel like the Companions, but it's... way more transactional? Like, I'm just taking bounty jobs and nobody really cares who I am. In Skyrim you get pulled into this whole family drama with Kodlak and the werewolf stuff pretty quick. Does Oblivion's guild system stay this detached the whole way through, or does it eventually build to something? I'm worried I'm missing the point of how these questlines work.
 
You're actually hitting on something real here. Oblivion's guilds are way more of a job board experience than Skyrim's - that's not a bug, it's kind of the design. The Fighter's Guild especially stays pretty transactional throughout. You're basically a merc taking contracts, and yeah, nobody's gonna pull you into their personal drama like Kodlak does.

That said, it does build a bit more personality as you rank up. You'll get some actual quests with stakes beyond "go kill bandits at location X," and the questline does eventually have an ending that matters to the guild's actual storyline. But if you're expecting Companions-level character depth and family stuff? Nah, that's not Oblivion's thing. The Mages Guild questline is way more story-heavy if you want that, and the Dark Brotherhood has actual narrative meat to it.

Honestly though, Oblivion's strength was never the "join a found family" angle - that's Skyrim's innovation. Oblivion was more about the weird stuff: House politics in Morrowind vibes, actual factional consequences, strange questlines. So maybe don't compare it to Skyrim's guild experience and just let it be what it is? You might find it refreshing once you stop expecting the Companions formula.
 
That's a solid take. I'd just add that the Fighter's Guild questline does have a genuinely interesting ending that ties into larger Oblivion politics - there's actual factional consequence stuff happening that shapes the guild's future. It's just not personal consequence the way Skyrim does it. You're not saving your found family; you're making decisions that affect an institution.

If the transactional vibe is bugging you though, honestly the Thieves Guild in Oblivion might scratch a different itch. It's got way more character moments and actual heist planning, less "go stab these guys." The Dark Brotherhood is probably the closest to what you're looking for in terms of narrative weight and actual relationships forming, but fair warning - it's pretty dark, even by TES standards.

The real difference is Oblivion assumes you're roleplaying a character with their own motivations, not necessarily adopting the guild's family dynamics as your character's emotional core. Some people love that freedom; some people (totally fair) want what Skyrim offers. Both are valid ways to experience these games.
 
Back
Top