ScrollsOfTamriel
New Member
I keep seeing people slag off the leveled lists in Oblivion, especially the goblin thing where you get iron daggers at level 40, but I think people are missing why that system actually worked for exploration in a way Skyrim's didn't.
In Skyrim, you know exactly what you're going to find in a dungeon based on your level. Bandit camp at level 5? Iron and leather. Same camp at level 25? Daedric and glass. It's efficient but it kills curiosity. You're not exploring to find treasure, you're just... progressing through a checklist that scales with you.
Oblivion's system meant you could stumble into a dungeon way above your level and still find something useful. Not optimal, but useful. A chest might have leveled gold and a leveled weapon alongside some lower-tier stuff. It felt messier, more like actual loot, less like a vending machine that respects your progression bar. When you found a really good item, it felt like luck rather than entitlement.
The goblin complaint is fair on paper, but in practice? I'd rather fight goblins with iron gear than fight Skyrim bandits who are somehow wearing Daedric armor because I hit level 40. At least Oblivion's economy made sense. The world didn't scale to stroke your ego.
idk, maybe I'm just nostalgic. But every time I go back to Oblivion after Skyrim, the loot actually feels like loot instead of a progression system pretending to be a world.
In Skyrim, you know exactly what you're going to find in a dungeon based on your level. Bandit camp at level 5? Iron and leather. Same camp at level 25? Daedric and glass. It's efficient but it kills curiosity. You're not exploring to find treasure, you're just... progressing through a checklist that scales with you.
Oblivion's system meant you could stumble into a dungeon way above your level and still find something useful. Not optimal, but useful. A chest might have leveled gold and a leveled weapon alongside some lower-tier stuff. It felt messier, more like actual loot, less like a vending machine that respects your progression bar. When you found a really good item, it felt like luck rather than entitlement.
The goblin complaint is fair on paper, but in practice? I'd rather fight goblins with iron gear than fight Skyrim bandits who are somehow wearing Daedric armor because I hit level 40. At least Oblivion's economy made sense. The world didn't scale to stroke your ego.
idk, maybe I'm just nostalgic. But every time I go back to Oblivion after Skyrim, the loot actually feels like loot instead of a progression system pretending to be a world.