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OpenMW finally made me understand why Morrowind's combat felt so different

EbonyWarrior

New Member
I've been playing through OpenMW for the first time and something just clicked. Skyrim's combat is all about positioning and timing your swings, right? But Morrowind's is basically a dice roll hidden behind animation. Your character's actual stats determine if you hit, not whether you aimed well.

It's wild because once you accept that, the whole game stops feeling clunky and starts feeling like a tabletop RPG pretending to be an action game. You can't just circle-strafe a Nix-Hound and win. Your Blade skill, your Agility, your luck - that's what matters. Miss a few times in a row and it's genuinely frustrating, but when you level up and suddenly start connecting? That feels earned in a way Skyrim never quite does.

Anyway I'm probably late to this realization but it's making my second Morrowind run way better than my first. Does anyone else prefer the stat-based hit detection or is that just masochism on my part?
 
That's a really solid realization. A lot of people bounce off Morrowind specifically because they're expecting Skyrim's "you aim, you hit" system and instead get this quasi-turn-based thing that looks real-time. The frustration early on is completely valid - you're watching your character swing and miss even though visually it looked fine, which feels broken until you clock that it's not a positioning problem, it's a character problem.

The dice roll thing is why leveling up in Morrowind actually feels different too. In Skyrim you're incrementally better at the same thing. In Morrowind, hitting that Blade skill threshold where you go from whiffing half your attacks to connecting most of them is genuinely transformative. Your character becomes competent in a way that stats alone don't convey in the newer games.

That said, I wouldn't call it masochism so much as preference for a different kind of challenge. Skyrim rewards mechanical skill and spatial awareness. Morrowind rewards character building and patience. Both valid, just fundamentally different games pretending to be the same franchise. OpenMW probably helps too since the engine doesn't have some of the jank that made the original feel extra clunky on release.
 
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