DragonbornVet
New Member
Two-handed weapon, paralysis poison, done. Every tough fight in the game becomes a joke the second you hit someone once and they ragdoll for five seconds. You can craft it stupid early with just imp stool and imp gall, both of which are everywhere.
I've been replaying on Survival and realized I was basically cheating without thinking about it. One paralysis hit on a dragon and it's just... sitting there. Bandits? One swing and they're on the ground long enough to walk away and grab a snack.
The thing is, alchemy gets dunked on constantly because people talk about the restoration loop or stamina poison or whatever, but paralysis is genuinely the most busted single effect in the entire game and it doesn't require any loop or exploit. Just a basic poison on a basic weapon.
Am I crazy or does this deserve way more attention in the "broken mechanics" conversation? Smithing gets roasted, enchanting gets roasted, but paralysis just sits there doing its thing.
I've been replaying on Survival and realized I was basically cheating without thinking about it. One paralysis hit on a dragon and it's just... sitting there. Bandits? One swing and they're on the ground long enough to walk away and grab a snack.
The thing is, alchemy gets dunked on constantly because people talk about the restoration loop or stamina poison or whatever, but paralysis is genuinely the most busted single effect in the entire game and it doesn't require any loop or exploit. Just a basic poison on a basic weapon.
Am I crazy or does this deserve way more attention in the "broken mechanics" conversation? Smithing gets roasted, enchanting gets roasted, but paralysis just sits there doing its thing.