yeah, you're not overthinking it—paralysis is genuinely broken and most people just accept that. but if you want to make it feel like an actual build choice instead of just "press poisoned dagger button," there's a couple angles.
first, commit to the alchemy tree. get the perks that increase poison potency and let you apply multiple poisons per hit—that's where the real depth is. instead of just paralysis carrying you, you're layering effects. paralysis + ravage health or lingering damage poison creates this whole synergy thing. suddenly you're thinking about which poisons to stack instead of just "paralysis go brr."
second, the one-handed tree has some perks that reward consistent weapon hits (like the one that boosts damage after consecutive strikes), so if you're actually landing your poisoned hits as part of a combo rather than relying on paralysis to carry you, it feels less cheesy. you're using the poison as a setup tool, not the whole build.
honestly though? if you're on PC, there are alchemy overhauls that make poisons way more interesting mechanically—stuff that changes how potency works or adds new effects. on Switch you're stuck with vanilla, so the layering approach is your best bet.
the real answer is: don't fight the paralysis cheese, just limit it yourself. like, only poison your main weapon, or only use it on tough fights, or go full pacifist and just paralysis-lock everything for fun. that's still a valid build, just own it.