DragonbornVet
New Member
Been replaying and decided to see how far I could get by exclusively pickpocketing every NPC I meet. Not stealing for profit - just the act itself. And I'm genuinely surprised how many quests you can completely break without ever drawing a weapon.
Like, I pickpocketed the Dawnstone off Meridia's Shrine worshippers before the actual quest even triggered, and now I can't get the quest to start properly. Or that time I lifted Aventus Aretino's dagger before talking to him and the Dark Brotherhood quest chain got all weird. The game's leveled lists and quest flags are apparently held together with duct tape.
What's wild is that pickpocketing doesn't feel like it's supposed to be a soft-lock tool. It's just... nobody talks about how fragile quest design is when you can remove key items from people's inventories without consequence. Speechcraft perks make dialogue feel pointless, sure, but at least dialogue still fires. Pickpocketing just lets you break the entire game's spine and keep walking.
Has anyone else accidentally nuked a questline this way? Or am I just finding new ways to ruin my own playthroughs.
Like, I pickpocketed the Dawnstone off Meridia's Shrine worshippers before the actual quest even triggered, and now I can't get the quest to start properly. Or that time I lifted Aventus Aretino's dagger before talking to him and the Dark Brotherhood quest chain got all weird. The game's leveled lists and quest flags are apparently held together with duct tape.
What's wild is that pickpocketing doesn't feel like it's supposed to be a soft-lock tool. It's just... nobody talks about how fragile quest design is when you can remove key items from people's inventories without consequence. Speechcraft perks make dialogue feel pointless, sure, but at least dialogue still fires. Pickpocketing just lets you break the entire game's spine and keep walking.
Has anyone else accidentally nuked a questline this way? Or am I just finding new ways to ruin my own playthroughs.