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Playing with rules

I haven't enforced any significant rules, but I have a few guidelines that differ from character to character:

Ri'virr:

- When doing jobs, violence is a last resort. Persuasion and bribery should be explored first.
- No armor during official business. Deception is often more successful when fine clothes and jewelry are donned.
- When doing jobs for respective factions (Dark Brotherhood and Thieves' Guild), each job must be done EXACTLY how it was intended to be done by the employer. Failure is not an option.
- Assassinations that are self-imposed must have a reasonable explanation (i.e. Nazeem hoards his wealth and evades taxes; he also owes Ri'virr more than he can afford).
- Remain neutral. Do not make idle chatter about the war or show preference towards either side.
- Barter, barter, barter. Speech is a crucial practice.
- Steal anything worth stealing, but do not get caught under any circumstances.

Valbjorn:

- Remove any headgear when entering a building as a sign of respect.
- Visit Jorrvaskr regularly (once a week minimum), and chat with the members to ensure that they are keeping up with their training.
- Do not kill non-foes unless provoked.
- No stealing.
- No magic. Valbjorn abhors its usage.
- Join the Stormcloak rebellion.
- Always donate a septim to beggars, even though they're likely going to spend it on booze.
- Destroy the Dark Brotherhood.
- Avoid Daedric influence like the plague.
- Worship Talos.
- Smithing is a hobby as well as an art form. Practice it often.

Nendir:

- Visit the College of Winterhold regularly (once a week minimum).
- Join the Imperial Legion.
- Do not use magic within city walls unless told otherwise.
- Try not to burn any potential allies to cinders.
- Soul gems are essential.
- Show disdain at Talos worship.
- Welcome the Daedra.
 
I just made a new Bosmer character and have already decided on a few rules.

1. Follow the Green Pact. This means no usage of wooden weapons, no picking flowers or anything like that, or eating anything other than potions and meat. Vindrel Hall will also likely be his main home because of it's primarily stone architecture. In my RP, I am forgoing the cannibal rule. Maybe I'll work it into his backstory that he didn't grow up in Valenwood proper, so rules were a little more lax.
2. Don't use weapons at all. Granted, he could use something like a Dwarven Axe that's mostly all metal, but I like to think that the common nature of wooden weapons made it so he just avoided all of them.
3. No attacking unless attacked.
4. Sitting in a temple or home once a day to simulate worship.
 
So, I had a case of restart-itis and deleted my above three characters. I created three new ones in my head (though one of them is already into the game), and these three are pretty much final.

Ricard:

- There's a certain beauty in besting something in combat and subsequently reviving its corpse to do your bidding. Utilize necromancy and its benefits.
- Avoid conversation, save for bartering and initiating quests.
- Do not use followers except for revived corpses and thralls.
- Become the (corrupted) Harbinger of the Companions.
- Exploit the College of Winterhold's Conjuration school.
- Welcome the Daedra.
- Crimes are conspicuous, so refrain from them unless absolutely necessary.

Valbjorn:

- Do not break the law under any circumstances.
- Though decked out in Heavy Armor, circling the enemy is effective. Try to do this often.
- Slay dragons and dragon priests, and utilize at least one Shout in each battle.
- Favor the Imperial Legion.
- Destroy the Dark Brotherhood.
- Shun the Daedra.

Nendir:

- Do not get caught doing anything against the law; stealing is permitted, killing an innocent is prohibited.
- Side with the Thieves Guild, but destroy the Dark Brotherhood. The Morag Tong and the Brotherhood are mortal enemies.
- Barter a lot. Speech is essential, as is a sharp and wily tongue.
- Do not do favors for people unless they cough up some coin in return.
- The civil war is pointless. Do not get involved with it.
 
I do not know why they do not have a super hardcore version that has these types of rules in it. Even something like they did in Fallout, even though I do not really RP much. I like to limit my usage of certain weapons during a long quest, kind of forces you to be creative and use different weapons and methods. Which adding durability to items in a hardcore mode would do as well.
 
I don't play with Rules so much as follow guidelines for a more immersive experience. For instance, I don't generally Fast Travel, except for taking Carriages, not because it's OP (it isn't) but because I can't perceive the mechanism behind it. No problem when there was Mark, and Recall, teleportation, I get it, but when I can just look at a map, and be there X amount of hours later, it just smacks of Dora to me, so I don't do it.

I try not to hide in the menus during combat, chugging potions, and planning strategy far to late. Going in, fine, there's a good chance this Fort isn't un-inhabited, or I hear a Dragon's roar in the distance, might be time to take those True Shots that've been piling up, and between fights to recover, of course. I pick them up, so might as well use them, but that's not the same as stopping time for an instaheal, and full stamina bar. That right there is the most powerful feature in the game, you ask me.

Couldn't agree with this more. One aspect that I like more about Oblivion is how easy and quick it is to bind and use the hotkeys (D pad on xbox360 for example) which more easily allows for less pausing and planning the fight out and more of how a real time fight would go. Of course you can still pause in Oblivion and plan your next moves, but Skyrim is literally built around it. That's also reminds me that when I play any type of character that invests in Marksman perks, I always skip the time slows when you zoom in because I like the real time feel and it also makes it easier for me to lead off my targets.

As for the rules that I use, they're fairly simple in comparison to a lot of people's. I usually eat 2-3 times a day, avoid fast traveling too much aside from carriage(although if I'm not skipping too much and I can easily bypass a loading screen I'll fast travel), and last is that I'm currently playing a Paladin type character, so I can only do good things. I definitely plan on using some of the ones people listed here though :)
 
After a bit of experimenting and tweaking, I have a timetable for my character at the College of Winterhold.

Morndas she has to learn two new spells. Tirdas she has to go to the library and read ten books. Middas she finds trainers and trains. Turdas she has to disenchant or enchant three items. On all these days she also has to go to the Hall of the Elements at one and practice spell casting until the lecture. Fredas she has to find a new teacher NPC and do their misc quest. Loredas and Sundas she can do what she likes, unless the NPC teacher sent her halfway across the world for their misc quest like the orc who sent her all the way down near Falkreath to find a book. This is when she does her alchemy and earns her money via questing. She isn't allowed to leave the College until she's learnt all the Master Level spells. I'll make sure I do the College questline slowly, so becoming the Arch-Mage isn't quite so ridiculous, and when she finishes studying and leaves the College I shall seriously consider making her resign her position and return the robes.

I think this will effectively give me a proper studying RPG experience. This should be fascinating play style. Maybe I should start this character again so I can keep a character journal.
 
I try to create custom rules and restrictions for every new character. It helps them feel completely different from their predecessors and can make you view the game in a different light.

I also like to restrict my characters from certain cities. If my previous character spent loads of time in Riften, then my next character would be restricted from entering Riften at all.

Additionally, I like to come up with a dice-roll mechanic for each of my characters. My Breton Knight of the Goddesses would pose a yes-or-no question to Dibella, Mara, or Kynareth at their respective shrines, and use a dice roll to determine the answer. My Imperial Traveling Merchant would have to ask each merchant if they were willing to trade with him (odd dice roll = yes, even dice roll = no) before any goods or gold could be exchanged.

Like most others here, I force all of my characters to eat, sleep, and avoid fast travel, but I have "outs" for most of them. One character might be allowed to fast travel from Dawnstar to Windhelm (a boat ride, pre-Dawnguard on PS3), while another might be allowed to not sleep for a night if enough skooma was consumed.
 
I play with a single rule I never break—never do harm or injustice. I stay far away from the Thieves Guild and from the Dark Brotherhood, and when the Blades wanted me to slay Paarthurnax, I told them no and told the kind dragon of their plans. I absolutely despise evil.

Of course, when I get the game for PC, I will try my hand at a filthy street rat with no shame or honour.
 
I play with a single rule I never break—never do harm or injustice. I stay far away from the Thieves Guild and from the Dark Brotherhood, and when the Blades wanted me to slay Paarthurnax, I told them no and told the kind dragon of their plans. I absolutely despise evil.

Of course, when I get the game for PC, I will try my hand at a filthy street rat with no shame or honour.


"Filthy street rat" is where I live, sugah, and you'll find you like it down here just fine, muahahaha!
 
"Filthy street rat" is where I live, sugah, and you'll find you like it down here just fine, muahahaha!

I don't know. I once struck a man in Whiterun by accident and cried like a baby. Although that pesky little girl gets on my nerves so much I just want to Shout her into Oblivion—little bully! I might consider a dark character just to mess with her. :D

The adventure of possible looting or treasure hunting does sound appealing, assuming I have the Thieves Guild right.
 
Tried to do the eating and sleeping thing before, but I never remember. Anyway, my current rules are as follows.

-Dagger and bow are the only weapons I can use.
-No magic use whatsoever. My character was not born with such skill.
-Never wear anything besides Light Armor and clothing. Clothing is for cities and home.
-Never loot the bodies of friendly NPCs. Treat them with respect.
-Avoid interactions with Daedra and higher beings in general.


I think he/she would like to have you that. :)

I go by similar rules just not as strict as yours...
 
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