WhiterunModder
New Member
Just started a Requiem playthrough after years of vanilla and modded-but-not-overhaul runs, and man, the first 10 levels feel like a completely different game. You actually have to think about fights instead of just walking up and swinging. Bandits aren't free XP, they're a genuine threat if you're not careful about positioning and stamina management.
The weird part is how much it makes you appreciate the "boring" skills. I'm actually using Restoration because healing yourself mid-combat feels necessary, not like I'm gimping myself. Block perks suddenly matter. Even basic stuff like knowing when to back away from a fight instead of facetanking is tactical in a way vanilla never was.
I get why people bounce off it hard though - if you go in expecting to steamroll like normal Skyrim it's rough. But if you treat it like a survival game where you're genuinely fragile at first, it's weirdly addictive. The power progression actually feels earned instead of just watching numbers go up.
Anyone else find Requiem clicks after the first 5-10 hours or does it stay frustrating the whole time?
The weird part is how much it makes you appreciate the "boring" skills. I'm actually using Restoration because healing yourself mid-combat feels necessary, not like I'm gimping myself. Block perks suddenly matter. Even basic stuff like knowing when to back away from a fight instead of facetanking is tactical in a way vanilla never was.
I get why people bounce off it hard though - if you go in expecting to steamroll like normal Skyrim it's rough. But if you treat it like a survival game where you're genuinely fragile at first, it's weirdly addictive. The power progression actually feels earned instead of just watching numbers go up.
Anyone else find Requiem clicks after the first 5-10 hours or does it stay frustrating the whole time?