DragonbornVet
New Member
I've been thinking about this on my current playthrough and it's driving me nuts. Restoration is the only school that genuinely feels like it was designed to be bad. Not underpowered like Alteration, not niche like Conjuration - actually bad.
Like, you get Healing which costs a ton of magicka for what amounts to a weaker potion. Then you get Heal Other which is useless because you're not healing your follower mid-combat, they're either dead or fine. Fast Healing is just... slightly better Healing? By the time you get Restore Health spells that actually matter you're already carrying 40 potions and a horse full of ingredients.
Compare that to Destruction where you get Impact and just stagger-lock everything, or Alteration where you get Paralyze and the game's over. Even Mysticism had decent utility. But Restoration? The perks are all about making healing slightly less terrible. There's no "aha" moment, no broken combo, just incrementally less bad healing.
I think Bethesda wanted you to use potions instead. The alchemy loop is what actually breaks the game, and healing potions are meant to be your primary survival tool. Restoration magic exists so you can roleplay a cleric but you're always going to be better off just chugging a potion. And honestly that's kind of genius design if it was intentional, even if it makes the school feel completely hollow.
Anyone else convinced this was on purpose or am I reading too much into it?
Like, you get Healing which costs a ton of magicka for what amounts to a weaker potion. Then you get Heal Other which is useless because you're not healing your follower mid-combat, they're either dead or fine. Fast Healing is just... slightly better Healing? By the time you get Restore Health spells that actually matter you're already carrying 40 potions and a horse full of ingredients.
Compare that to Destruction where you get Impact and just stagger-lock everything, or Alteration where you get Paralyze and the game's over. Even Mysticism had decent utility. But Restoration? The perks are all about making healing slightly less terrible. There's no "aha" moment, no broken combo, just incrementally less bad healing.
I think Bethesda wanted you to use potions instead. The alchemy loop is what actually breaks the game, and healing potions are meant to be your primary survival tool. Restoration magic exists so you can roleplay a cleric but you're always going to be better off just chugging a potion. And honestly that's kind of genius design if it was intentional, even if it makes the school feel completely hollow.
Anyone else convinced this was on purpose or am I reading too much into it?