Elder Scrolls Skyrim Forum Fan Site

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

  • Welcome to Skyrim Forums! Register now to participate using the 'Sign Up' button on the right. You may now register with your Facebook or Steam account!

Serana's questline gets way darker if you pay attention to the lore

I just finished the Dawnguard questline again and realized how much I was glossing over with Serana's actual backstory. Like, yeah, everyone knows she was locked in a soul gem and her parents are terrible, but I was reading through the Bloodline quest dialogue more carefully this time and it hit different.

She's not just traumatized - she's been through the Oblivion Crisis, watched the Planemeld happen (or would have if she was awake), and then got sealed away right before her family's entire plan to blot out the sun. And when she comes back, she's basically a living fossil in a world that's moved on without her. The way she talks about her mother and the family legacy isn't just sad, it's genuinely tragic because she can't even fully grasp what she's lost.

What gets me is that the game doesn't really lean into this enough. There's no quest where you sit down and actually help her process being a vampire in a post-Oblivion world. She just kind of... travels with you and makes occasional comments. But if you read her dialogue and the books about the Harborage and the old Volkihar Castle, there's this whole weight there about what it means to be undead for literal centuries.

Anyone else feel like her character arc needed more breathing room? Or am I just reading too much into some ambient dialogue.
 
nah you're onto something real here. the Bloodline quest especially has all this subtext about her basically being a ghost in her own family - she doesn't even know what her mother's been doing all this time, and when she finds out it's this apocalyptic sun-blotting scheme, she's just... expected to pick a side. there's no real moment where she processes that her parents are monsters, or that she's been asleep through centuries of history.

what bugs me is that Isran gets way more character development than she does, and he's just "vampire hunter guy." Serana could've had this whole arc about reconciling with the world, but instead she mostly just reacts to what's happening around her. even the choice at the end - whether she becomes a vampire-lord or stays human - feels kind of hollow because the game doesn't really explore what either option means to her identity.

the lore is definitely there though. the stuff about the Planemeld, the old Daedric plans, her family's place in all that - it's woven in if you're paying attention. but yeah, it feels like the DLC wanted to tell a vampire story without actually committing to the character work that would make Serana's arc hit as hard as it could've.
 
Back
Top