DragonbornVet
New Member
I just realized on my current playthrough that the stealth archer thing is real but not for the reason everyone thinks. Yeah you can sneak around most enemies fine. But dragons? They're basically designed to punish stealth entirely. Their detection radius is massive, they move in 3D space so terrain doesn't help, and the second they see you they're airborne and you're screwed.
So everyone just... fights them head on or cheeses them into a corner. Which is fine, but it's wild that the game's signature enemy type completely invalidates the stealth archer fantasy that defines half the playerbase. You can stealth everything else perfectly but the moment a dragon spawns your whole playstyle breaks.
Am I just bad at this or does anyone else find dragon encounters feel disconnected from the rest of the game's stealth mechanics? Like they needed their own ruleset and it shows.
So everyone just... fights them head on or cheeses them into a corner. Which is fine, but it's wild that the game's signature enemy type completely invalidates the stealth archer fantasy that defines half the playerbase. You can stealth everything else perfectly but the moment a dragon spawns your whole playstyle breaks.
Am I just bad at this or does anyone else find dragon encounters feel disconnected from the rest of the game's stealth mechanics? Like they needed their own ruleset and it shows.