DragonbornVet
New Member
Been replaying Dawnguard and just finished the Soul Cairn questline again. I genuinely think this DLC section gets glossed over because everyone's focused on the Vampire Lord vs Dawnguard choice, but the actual atmosphere and what's happening there is kind of horrifying if you pay attention.
Like, you're literally in a pocket dimension where souls are trapped forever. Durnehviir's stuck there for eternity bound to a dragon. The reanimated corpses everywhere aren't just enemies - they're people who got pulled into this place and can't leave. And the whole time you're just... collecting soul gems and solving puzzles while this is happening around you.
The fact that you can just walk out and Serana's like "yeah that sucks" but nobody really addresses the existential horror of it bugs me. Especially if you side with the Dawnguard - you're literally fighting against vampires trying to summon an ancient evil to blot out the sun, but the Soul Cairn itself is arguably worse than anything Harkon's planning.
Does anyone else get genuinely unsettled by that place or is it just me? The design is great but the lore implications are dark as hell.
Like, you're literally in a pocket dimension where souls are trapped forever. Durnehviir's stuck there for eternity bound to a dragon. The reanimated corpses everywhere aren't just enemies - they're people who got pulled into this place and can't leave. And the whole time you're just... collecting soul gems and solving puzzles while this is happening around you.
The fact that you can just walk out and Serana's like "yeah that sucks" but nobody really addresses the existential horror of it bugs me. Especially if you side with the Dawnguard - you're literally fighting against vampires trying to summon an ancient evil to blot out the sun, but the Soul Cairn itself is arguably worse than anything Harkon's planning.
Does anyone else get genuinely unsettled by that place or is it just me? The design is great but the lore implications are dark as hell.