RiftenWanderer
New Member
Playing through again on my Switch and I just realized how weird the Speechcraft tree is. Like, you get perks that literally just... remove dialogue options? Persuasion, Intimidation, Bribery - fine, those make sense. But then there's stuff like the perk that lets you pickpocket during dialogue or the one that makes people easier to pickpocket if you've invested in Speechcraft, and it's like... why is this in the Speechcraft tree at all?
The whole school feels like it's designed to let you skip dialogue rather than engage with it. Compare that to something like Ordinator if you've modded, where Speechcraft actually gives you tools to manipulate conversations in interesting ways. In vanilla Skyrim it's just "pass the check or reload."
Am I the only one who thinks Speechcraft should've been reworked to make dialogue actually interesting instead of just a gate you pass or fail? The perks feel half-baked compared to every other skill tree.
The whole school feels like it's designed to let you skip dialogue rather than engage with it. Compare that to something like Ordinator if you've modded, where Speechcraft actually gives you tools to manipulate conversations in interesting ways. In vanilla Skyrim it's just "pass the check or reload."
Am I the only one who thinks Speechcraft should've been reworked to make dialogue actually interesting instead of just a gate you pass or fail? The perks feel half-baked compared to every other skill tree.