Elder Scrolls Skyrim Forum Fan Site

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

  • Welcome to Skyrim Forums! Register now to participate using the 'Sign Up' button on the right. You may now register with your Facebook or Steam account!

Suggestions for The Elder Scrolls 6

Definitely nerf stealth, it was ridiculous how powerful it was in Skyrim. At 100 sneak players equipped with full heavy armor could roll through dungeons completely undetected. In future games I suggest making it harder to sneak by, with more attentive enemies and also making it so that the weight/class of armor you're wearing plays a larger part in successfully sneaking. The thought of a warrior class clad in full Daedric armor and wielding a 12 foot long battle axe rolling by waves of bandits without being detected just seems silly.

Sent from my Desire HD using Tapatalk 2
 
I'd love to see Lore on Werepyres. I vaguely remember seeing something on them, but I can't recall where I read it. Otherwise, I'd like to see us meet one of the Champions of the past games Hero of Kvatch/Last Dragonborn, so on and so forth. Even battle them on friendly terms. Make them the Ebony warrior of Elder Scrolls Six. I'd honestly love to see quests given by the nine divines, and perhaps it taking place in Daggerfall. I feel as though that will be a good place to settle the next war with the Thalmor if they so chose to continue that path.

While I've played Morrowind, Oblivion and Skyrim, It will be hard to not have shouts in my opinion. I never use them much, and for some characters, not at all, but there is something about the power that makes the Dragonborn that much more unique and I'll be glad to see it go, even if not having them at all is the only logical option for the next game.
 
I'd love to see Lore on Werepyres. I vaguely remember seeing something on them, but I can't recall where I read it. Otherwise, I'd like to see us meet one of the Champions of the past games Hero of Kvatch/Last Dragonborn, so on and so forth. Even battle them on friendly terms. Make them the Ebony warrior of Elder Scrolls Six. I'd honestly love to see quests given by the nine divines, and perhaps it taking place in Daggerfall. I feel as though that will be a good place to settle the next war with the Thalmor if they so chose to continue that path.

While I've played Morrowind, Oblivion and Skyrim, It will be hard to not have shouts in my opinion. I never use them much, and for some characters, not at all, but there is something about the power that makes the Dragonborn that much more unique and I'll be glad to see it go, even if not having them at all is the only logical option for the next game.


I think that the only way you'd be allowed to meet a past-game protagonist is if you customized his race/class yourself. These games condemn these heroes to obscurity so that the player can insert his own little piece of history.

On the Divines: OH I WISH! The thing about the Divines is that they only appear when everything has already gone to plops. They're supposed to be like the Gods of our own religions, benevolent, mysterious, and uncertain.

I think that Bethesda will continue the 'gifted powers' gimmick, although the thing that made your character unique in the past games before shouts was that he seemed to be more powerful and learned more quickly than everyone around him.
 
-Fewer NPCs that cannot be killed because they are quest specific. Have them be replaced by a similar character a few days later.
-More consequences for what you do. I assassinated the emperor and haven't noticed anything different. Make relations and locations change based on what you have done to them.
-Make AI more intelligent at higher levels instead of giving them absurd amounts of health. It becomes more of a chore to 3 shot an enemy that still "thought he heard something (those arrows in various orifices)" as opposed to becoming difficult.
-Guilds should be harder to join and become the leader of. You should also only be able to join one (maybe at a time). Make people recognize you as a leader and receive respect and fear based on position, not a few goodies.
-Fewer perks that are flat-out damage increases. Make it scale to your level with that skill. Perks should be new abilities that you can do, not five necessary perks to deal with scaling.
-Disguises as an outfit or an illusion/alteration spell. I shouldn't be able to sneak into a wedding with a bow on my back and a clearly marked dark brotherhood outfit with no repercussions. At the same time, if I am wearing a mask, a guard shouldn't be able to recognize me immediately next time I return.
-A realistic/hardcore mode. You should have to eat, drink, and sleep fairly regularly and things like potions require a certain amount of time to function. The AI would be more intelligent, yet both you and the enemy would do more damage whilst maintaining the same health.
-Make an environment that appeals to every races special ability. Some places would have more poisonous animals while others would be primarily water with underwater routes for Argonians.
-Make money useful and able to be spent somewhere to buy something unique.
-More roleplaying options such as being able to set up a store with regular customers or find an assassin that you can hire to take out an important figure.
-Destruction must scale. Please. I beg you. Flames should have a place in this word at high levels.
-Make Telekinesis all powerful. Or just make it useful/telekinesis only chests/doors.

More may be to come but that is already too much for most of you to want to read.
 
I think the Iliac Bay would be a good setting for the next game, spanning Hammerfell and High Rock. It'd be cool seeing two very different cultures and civilizations in the same game, and seeing the different kingdoms interact and serve as potential factions to join would be interesting.

It'd also be cool if you could ally with the Orcs and try to restore Orsinium after the conflict with the Redguard and Breton kingdoms.

Sent from my Desire HD using Tapatalk 2
 
But not all Altmer are evil. The psiijic order, their "mage's guild", is utterly open minded. And let's not forget that Dunmer used to be Altmer.
Nah, it's not that they're evil either, I just hate that they're so conceited, most of them at least.
 
What I would like to see in Elder Scrolls is a more diverse campaign. Main story in Skyrim was great but side missions were all pretty much the same. So some new types of gameplay to be included, like being able to rock-climb, with it combat on mountains, more physics-related magic and so on.
Also I'd like to be able to control something. Like your own village and then watch it grow into a city. To be able to hire workers and build enterprises. Not to be the most powerful person in the world and not to own anything. Also to be able to build your own faction, war other factions, decide what battles to fight, recruit soldiers, deploy different tactics and watch 200 men fight on battlefield, fight beside them and while they are fighting infantry, you take on the powerful leader.
It would be great if you could make more types of enemies, both human and unhuman. To improve AI, make enemies fight organized.
And more bosses. More of powerful, enormous horrors just waiting for you to defeat them, each of them with different finishing blow. And being able to fight on different ways, like on horses, on dragons, even boats...
And to include things like arenas, bounty system for wanted criminals and to make you conclude some things on your own, not to reveal everything in quest description.

And about place to be set in, I'd like to see it somewhere that has everything. from mountains to seas, islands, dungeons, towers and so on. Little bit of everything.

It might seen to you like a lot, but most of this things are already included or some other games or Skyrim mods. If you like my suggestions, share them on :)
 
Sure it's been mentioned, but I would love to see a simple improvement in AI for NPC's. When I go into stealth mode, and shoot someone with an arrow, all I gotta do is duck back down a hallway for a bit or something and they return to the same position so I can shoot them again.

Adding a 'patrol' flag or something, which causes the NPC to roam the dungeon, or at the least NOT return to the same spot it was attacked at, might be a cool AI adaption.
 
Main Ideas:

-What would be great in the next TES game would be the armor recognition. That way, we could disguise ourselves as a guard in a city where we commited crimes, and would be able to skip some of the steps to be part of a guild (e.g.: Let's say you're wearing a dragon armor and that you want to join the Warriors Guild. Well, you wouldn't have to prove that you're strong since we can clearly see you're a great warrior, you're wearing an armor that required you to kill many dragons!) Also, the way the NPCs react to you and your intimidation can increase depending on the armor you're wearing. Finally, this would bring stealth to a whole new level.

-Another aspect that would be interesting is to be able to take over a city, or build one. Many times I read or heard the stories of heroes taking over cities in Skyrim and I thought that with my character's strength this would be easily achievable and that I would like to do that. The number of guards in the cities would have to be increased, though, since killing all the guards in a city in Skyrim was fairly easy. This would allow us to make better use of money (e.g.: Using it on the renovation of our city, increasing the guard number, build better houses, etc..). This would also have to solve the invincible enemies problem, whereas once the enemies go down, they surrender and stop fighting.

-A fight between Aedras and Daedras, the return of the Dwemer, and the war between the Aldmeri Dominion and the Empire are things I'd like to see in the future games.

-Finally, if the choices made throughout the game truly make a difference, that would definitly make the game funner, and this would make you think before making a choice.


Details:

-Adding new events to the game via internet would allow the game to never end... Think about it wouldn't that be awesome!?

-An interative environment is a must in the upcoming Elder Scrolls! Things like hidding in grass, or glass shatering are little details, but hey make the game more realistic.

-I would also appreciate a Hardcore mode, that will force the player to eat and sleep to survive when activated.

-Another thing that would be interesting is to have a reputation. This affect how NPCs react to you, the prices of items, etc.. And all this would depend on how you act in the game.
 
I like that idea of updating or adding new quests through downloads and updates. I think it would be cool to have a new quest or two show up after you've already been playing a while. Could be specific for something based on a previous event occuring, or could be based on your experience in the game.

I also really like the idea of becoming Jarl like... having to govern and run a town.
 
I want the next game to take place in Akavir. I think that Tamriel is pretty much used up. Like you could be sent on an expedition to Akavir to help a colony survive against the locales and thrive. And you have the option to either crush the nearby empires or make alliances with them.
 
My ideas for TES VI

LOCATION:
ok i really want this whole game to be set in the whole of tamriel. i wouldnt mind if this became the last TES game to take place in tamriel at all letting the next ones take place in akavir, aldmeris etc

STORY:
id love a story that is about a huge akaviri invasion force starting to attack tamriel. as some sort of chosen one that bethesda think of you must unite all the races/factions under one banner to fight against the akaviri invasion, i also think it would be nice to have a deadra/ aedra questline if possible

FACTIONS/GUILDS:
id love several guilds to be in every province, however make it so you have to have some level of skill in that factions 'style'

WEAPONS:
all the skyrim weapons wouuld be nice even the dragon armors as a unique thing that you can find, many more unique weapons like more daedric artifacts

MAGIC:
magic combining.

TECHNO DRIVEL:
better ai, less glitches stuff like that
 
I would like at least 1 or 2 new playable races. I'm sure they could find some already in TES history that they could work into it, or just create a new race and tie them into it. The world in general (especially on the road) felt empty. Make more random events occur more often as well as different situations and people you run into in the wild. Someone on the first page mentioned more LARGE creatures...which I think would be nice. People have said this a lot, but a story with more personal character choices and consequences would make the game feel more alive and in-depth.

On and mount combat is an obvious addition!
 
I think the Illusion and Destruction tree needs more work, the evolution of staffs, better combat controls, and diversity in moral choices in the different guilds that you join. I hate having to murder and intimidate in order to join someone's guild.
 
Back
Top