Wildlander's tedium problem is real, and honestly it's not you doing it wrong - it's that the mod pack prioritizes survival immersion over engagement, which are different things. Once you've cooked your 50th salmon steak, the roleplay wears thin and you're just clicking through menus.
Few things that actually helped me on my second WL run:
First, dial back the food consumption penalties in the MCM. You don't need to eat every 20 minutes to feel survival pressure - I bumped mine to eat maybe once per in-game day and it still felt restrictive without being busywork. The tension stays, the tedium drops hard.
Second, stop trying to craft everything. Wildlander expects you to buy most of your potions and food from NPCs. Alchemy should be for rare stuff or poisons, not your daily grind. Same with cooking - make it situational (before a big fight, after camping) instead of constant. The mod actually rewards this if you let it.
Third - and this is the big one - if you hate it after trying those tweaks, just use a lighter survival mod instead. Wildlander is designed for a specific playstyle and if that's not clicking, there's no shame in swapping. Something like Survival Mode (the vanilla one, patched) or even just Needs mods without the full crafting loop can scratch the same itch without the menu fatigue.
The fast-travel thing though - yeah, that's the mod working against itself. Wildlander wants you walking, but if cooking is so tedious you'd rather skip survival entirely, something's broken in the balance for your brain. Tweak the MCM first before you bail.