EbonyWarrior
New Member
So I've been replaying Morrowind with OpenMW and I totally forgot there's a Dark Brotherhood presence in Vvardenfell. It's so much smaller and weirder than what Skyrim did with the whole "Sanctuary and Astrid" thing.
Like, the Morrowind version is basically just a few scattered assassins doing contracts, no grand guild hall, no Listener roleplay, just... murder for hire in the shadows. And honestly it kind of works better? It feels more dangerous because there's no safety net. You're not joining some established organization with rules and a family. You're just becoming a killer.
I think Skyrim's Dark Brotherhood questline is objectively better designed - the story is tighter, the characters are way more memorable, the whole "Sithis" and "Night Mother" stuff is creepy in the right way. But Morrowind's version has this paranoid, isolated feel that actually fits the Daedric assassination vibe better. You're not special. You're just another tool.
Anyone else prefer the smaller, meaner version? Or does Skyrim's theatrical approach just hit different?
Like, the Morrowind version is basically just a few scattered assassins doing contracts, no grand guild hall, no Listener roleplay, just... murder for hire in the shadows. And honestly it kind of works better? It feels more dangerous because there's no safety net. You're not joining some established organization with rules and a family. You're just becoming a killer.
I think Skyrim's Dark Brotherhood questline is objectively better designed - the story is tighter, the characters are way more memorable, the whole "Sithis" and "Night Mother" stuff is creepy in the right way. But Morrowind's version has this paranoid, isolated feel that actually fits the Daedric assassination vibe better. You're not special. You're just another tool.
Anyone else prefer the smaller, meaner version? Or does Skyrim's theatrical approach just hit different?