ScrollsOfTamriel
New Member
I've been replaying Dawnguard on my third character and something just clicked. Everyone says the Dawnguard faction gets shafted compared to the vampire path, and yeah, the Volkihar rewards are better and Serana's questline is more developed. But the actual Dawnguard questline has something people sleep on - it's about fighting a losing war and doing it anyway.
Like, Isran knows you're probably going to fail. The vampire threat is genuinely apocalyptic if Harkon actually goes through with it. And the game doesn't really hide that the Dawnguard are understaffed and desperate. Fort Dawnguard is barely holding together. You're recruiting from the dregs - Gunnar's a farmer, Agmaer's a kid, Celann's a mercenary. Isran knows this. And he asks you to join anyway.
Compare that to the vampire side where Harkon is just... offering you power and immortality. It's transactional. But the Dawnguard questline is about choosing to fight something that might actually kill you, with people who aren't soldiers, because it's the right thing to do. That's way more interesting to me than "join the winning team and get a cool castle."
The problem isn't that the Dawnguard side is bad. It's that the game doesn't lean into that thematic weight hard enough. Isran deserves a final confrontation with Harkon that matters. Instead you just... fight him at the end. And that's it.
Anyone else feel like the Dawnguard questline would hit different if it actually acknowledged how much you're sacrificing by choosing the losing side?
Like, Isran knows you're probably going to fail. The vampire threat is genuinely apocalyptic if Harkon actually goes through with it. And the game doesn't really hide that the Dawnguard are understaffed and desperate. Fort Dawnguard is barely holding together. You're recruiting from the dregs - Gunnar's a farmer, Agmaer's a kid, Celann's a mercenary. Isran knows this. And he asks you to join anyway.
Compare that to the vampire side where Harkon is just... offering you power and immortality. It's transactional. But the Dawnguard questline is about choosing to fight something that might actually kill you, with people who aren't soldiers, because it's the right thing to do. That's way more interesting to me than "join the winning team and get a cool castle."
The problem isn't that the Dawnguard side is bad. It's that the game doesn't lean into that thematic weight hard enough. Isran deserves a final confrontation with Harkon that matters. Instead you just... fight him at the end. And that's it.
Anyone else feel like the Dawnguard questline would hit different if it actually acknowledged how much you're sacrificing by choosing the losing side?