EbonyWarrior
New Member
I've been replaying Oblivion for the first time since like 2012 and I forgot how much the Imperial City just works as a central location. Skyrim's Solitude is fine but it feels like a regular hold that happens to be bigger. The Imperial City actually feels like the capital of an empire, you know? All the different districts, the actual sense that you're moving through a real city instead of just walking around one big courtyard.
And the way it connects to the Mages Guild, the Thieves Guild hideout, the Dark Brotherhood sanctuary - it doesn't feel forced. You're naturally drawn there for multiple reasons. In Skyrim you kind of just... show up in Solitude for the main quest and then leave.
Does anyone else think a proper remaster of Oblivion would need to keep the city design philosophy from the original? I'm worried if we ever get a remake they'd streamline it into something more like Skyrim's layout and honestly that would be a downgrade.
And the way it connects to the Mages Guild, the Thieves Guild hideout, the Dark Brotherhood sanctuary - it doesn't feel forced. You're naturally drawn there for multiple reasons. In Skyrim you kind of just... show up in Solitude for the main quest and then leave.
Does anyone else think a proper remaster of Oblivion would need to keep the city design philosophy from the original? I'm worried if we ever get a remake they'd streamline it into something more like Skyrim's layout and honestly that would be a downgrade.