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Two-handed weapons need a perk that actually rewards positioning

WhiterunModder

New Member
I'm running through a two-handed warrior build on Legendary and I keep noticing how much the playstyle just... doesn't reward you for thinking spatially. Like, every other melee tree has something. Dual wield gets that perk for extra damage when you're using both hands. One-handed gets Bladesman which is straightforward. But two-handed? You get damage perks, you get the one that lets you bash without stamina, but nothing that actually makes you play differently.

There's this perk that staggers enemies if you hit them with a power attack, which is cool, but it doesn't feel like it's rewarding good positioning. It's just proc-based. What I mean is - I'm standing here with a two-handed axe, I've got the space to swing, I'm managing distance, and the game doesn't give me anything for that. A one-handed player gets to dual wield and get bonuses. A shield user gets damage reduction. But a two-hander just... swings harder? That's it?

I feel like there should be a perk somewhere that rewards you for hitting multiple enemies in one swing, or for maintaining distance, or even just for the commitment of using a slower weapon. Right now it feels like the tree is just "hit harder" and "hit harder but backwards" and I'm wondering if I'm just not seeing the actual depth there, or if it's genuinely shallow compared to the other weapon trees.
 
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