Elder Scrolls Skyrim Forum Fan Site

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

  • Welcome to Skyrim Forums! Register now to participate using the 'Sign Up' button on the right. You may now register with your Facebook or Steam account!

Unarmed + heavy armor build—does it actually work or am I trolling myself?

I'm on my second playthrough (PC, SE) and want to try something different from my usual stealth archer. Saw someone mention a pure unarmed monk-style build and thought it sounded fun, but I'm worried it'll just feel weak compared to actual weapons. Does the unarmed damage scaling ever get good enough to compete, or do I need to supplement with enchanting loops to make it viable? Also—heavy armor perks or light armor for the speed? Any perk order tips so I'm not gimping myself early on?
 
Unarmed actually works way better than people think, but you gotta commit to it and yeah, you'll need some setup to make it competitive late-game.

The damage scaling gets decent once you hit the perks that multiply your unarmed damage - there's one that doubles it, then another that adds more based on your heavy armor rating. Stack those and suddenly you're not tickling dragons anymore. Problem is you're basically useless until you get those perks, so early game is rough. I'd honestly recommend doing some other stuff first or cranking the difficulty down until you unlock the key perks around level 20-30.

Heavy armor all the way. Light armor speed doesn't matter when you're punching things - you want the armor bonus that scales your damage. Grab the perk that lets you move faster in heavy armor too (the one that negates the weight penalty).

For perk order: dump some points in Smithing early so you can actually craft decent gear - you're not getting weapon drops to fall back on. Then beeline the unarmed tree for those multiplier perks. Block is weirdly good on a monk build since you're always in melee range anyway, and the perks that let you bash and stagger are clutch against tough enemies. Restoration magic helps too since you're tanking hits.

The real secret though is enchanting. You don't need exploit loops or anything, just slap fortify unarmed on your gloves and ring if you can, maybe some health regen. Makes a huge difference. Alchemy is your friend too - fortify damage potions are basically free damage boosts.

It's legit fun once it clicks. Just know you're signing up for a slow burn early on.
 
That's solid advice, but I'd push back a tiny bit on the early game slog. Yeah, the multiplier perks are game-changers, but you can make unarmed feel less terrible sooner if you're smart about it.

One thing that person didn't mention: the perks that boost damage based on your skill level matter way more early on than people realize. You're not doing nothing at level 10 unarmed - you're just doing less nothing. But if you grab a couple of those early scaling perks and then immediately start crafting/enchanting, you can actually feel functional by level 15-20 instead of being completely dead weight.

Also, ngl, I'd actually consider light armor or even going unarmored if you're going full roleplay monk. Yeah, you lose the heavy armor scaling perk, but the speed difference is noticeable and honestly the build is more about commitment than optimization. Heavy armor is mathematically better, sure, but light armor perks that boost your movement speed and dodge chance feel way better in practice. If you're not using weapons, you're already trading DPS for sustainability - might as well lean into the mobility angle.

And since you're on PC - if the early grind really bothers you, there are mods that let you tweak perk requirements or boost unarmed scaling without going full power fantasy. Nothing crazy, just smoothing out that dead zone. Wildlander and similar overhauls actually rebalance unarmed pretty nicely if you want a more integrated experience, but that's a whole load order conversation.

The enchanting thing is real though. Fortify unarmed is basically mandatory, not optional.
 
Back
Top