While I can certainly see your point, and understand it, to me it is rather negligible that some choices didn't matter when everything was handled as brilliantly as it was throughout the entire saga, from beginning to end.
We play RPGs for entirely different reasons, then. I want it to feel like MY story, not the developers'. Bioware achieved this brilliantly as Black Isle, continued with the great KOTOR games, did a good job with Dragon Age and put Mass Effect off to the right start, but they sacrificed it for those pretty scenes. This linearity is, or was, the antithesis of TES series. It's admittedly become less complex over the years (to its detriment), and I certainly don't want to see it homogenized with other blockbuster RPGs you see.
How can people say cutscenes break immersion ? Cutscenes are the goddamn norm in story-driven videogames, you can tell you're playing a TES game precisely because you are always in control of your character, which frankly, is rather unsatisfying given how the great great moments never truly stand out from the more mundane ones.
I guess I didn't notice how life pans out to an epic third person view when something important happens. How weird.
Again we have polar opinions. After I get involved in a game, it is much more jarring to have a sudden shift in perspective, usually rendered better than the game I'm playing. Again, it makes it obvious to me that it is something that was a story created for me instead of something organically growing. I can't see how it doesn't break immersion for you, and those cut scenes are my least favorite part of newer RPGs. In older ones that maintain your standard view, it's not so bad, but when the way a game is presented drastically changes, it turns me off.
Yes, you can tell you're in a TES game because you're always in control. That is the appeal, what makes it different. The whole selling point of TES is a massive world where you always decide what to do, and always has been. Why would you destroy what makes Bethesda unique, what they built their reputation and success on?
I grew up playing and loving TES games precisely because this is the way they are. It's why people bought Arena, and Daggerfall, and Morrowind, and Oblivion, and Skyrim. Because no one else does it. Because no one else can do it. Why would we ever want them to be just like everyone else?